No, but the video wouldn't be 1440p either way due to a bug with Shadowplay in BF1 windowed mode. It starts recording in 720p 60fps until I reload Shadowplay becayse BF1 starts in only 720p for some reason (can't change the startup windowed resolution).
G
Guest
because the video looks weird ish I've seen that happen more with NVidia's codec, (the shadowplay uses too) I mean if you look at the wires or whatever between the wings of the plane, sometimes they're nice and sharp, sometimes they disappear, and sometimes they are a blurry mess but visible :// The performance on their recording software is mental though XD (after 30 mins of scrolling down my wall I found): http://www.enjin.com/profile/elias?direct=28946981 LOL https://youtu.be/OJnZsDo_G7w ye, my wall is a mess lol (I personally think the NVidia codec has some weird artefacts sometimes :/) (still worth using it due to it using like 2% cpu on my I7 XD) http://owglow.com/downloads/encoder/NVENC.mp4http://owglow.com/downloads/encoder/CPU.mp4 Same settings (don't know if they will play smooth) but you should be able to tell ;p (the reason I didn't upload it to youtube is because yt compression might make it harder to see xd)
The blurry things mainly come from Youtube compression, the original footage is 50Mbps which should be enough for 60fps. I don't really notice a different between h264 coder (on OBS) and Shadowplay. I did use OBS for recording "normal" things because it allowed me to do more with the audio then Shadowplay.
G
Guest
ye I dungoofed up with the test videos but yea youtube compression is a thing too xd (I stream to YT at 12Mbps and yt keeps complaining because you're supposed to stream 1080P at 2.5Mpbs XD (60fps ;p))