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Empire War Forums

1
1488
Could you make that resource pack in the pictures the official server resource pack?
Hentz
Hentz
I wouldn't use season plugin, tho. The biomes would be changed via WorldPainter. Also, the day/night ratio isn't good as it would bloat the food economy as I mentioned before. The resource pack in Conquest. I won't make the server have an official resource pack, everyone is free to use what they like.
Unusual Brit
Unusual Brit
Or just make food expire, like with Lotc.
assassiniv
assassiniv
I agree with 2 and 3. But i think that a whole day for MC day is too much
Axe_Villager
Axe_Villager
This sounds very promising Hents! I support the change of all three of your suggestions combined, perhaps changed a little bit though. In regards to the shop, is there a possibility of turning the shop mechanic solely into trade between players? Last time the shop was abused to create enormous advantages, and anyone could do it (e.g. selling lots of sugar cane that is very easy to mass produce), which is something I feel kills the vibe. When making the shop entirely trade based it encourages seeking out for other people and to get to know other places, nations, villages… you name it. Suddenly trade becomes part of the roleplay and all in all might be better than the previous non-human shop at spawn. On another note in regards to the farm plugin, I don’t know if the plugin already takes this into consideration or not, but I’m going to assume it doesn’t. Is it possible to make it so that each vegetable can grow efficiently under different circumstances that mirror its real life circumstances at least a little bit? Let’s take potato and wheat as an example, potatoes can grow where it is cold, however the wheat cannot. Therefore it would be a very nice feature to be able to grow potatoes where one cannot grow wheat because it is too cold.
TheBaLANced
TheBaLANced
Hey Hents! I wouldn't do an admin shop. Allowing only players/factions to set up shop will increase interactivity and map wide commerce instead of everyone going to spawn. Maybe someone will come and create a neutral market or merchant group. The admin shop could be used for selling only highly rare items like saddles.
Olex
Olex
I would love to hunt to compensate for the lack of crops, it also doesnt make sense to have big fields in certain climates. I also want to ask something about plugins, will there be any sort of shop plugin where players can sell their own items in spawn and/or big cities?
Olex
Olex
So we can take advantage of ex. living in an area full of coal.
Zoom
Zoom
Can't wait Hents :P If you need assistance with building, I'd gladly help!
Zoom
Zoom
Maybe also add herds of for example, pigs, wolves that roam around the map? And herds of... zombies ;p
Hentz
Hentz
Hmm, interesting
Hentz
Hentz
I may use an interactive economic system that changes prices the more is sold/bought. So for example, sugar cane - Lets say the base price is around 1 currency, and someone decides to sell 1,000 of them, then the sell value of it could drop to 0.2 currency. And, the plugin had that option if I'm not mistaken since the last time I made it possible to grow potatoes and beet in cold areas, with around 80% chance of fail and 20% chance of growing.
Hentz
Hentz
I do feel that some fundamental items should be sold in admin shop, tho. It won't sell everything, in fact, I doubt it will sell much at all, besides like the stuff I'm too lazy to make recipes for.
Hentz
Hentz
I'm still thinking of encouraging player to player trade, and as little of admin shop/sign shop as possible. Technically you could take advantage of an area full of coal(other resources), since it is more likely to have people.
Hentz
Hentz
May eventually ask. Also, the server this time will have beings called "Krako" who will at times roam the land with "Krako Overlord", whom I'll try to make a hard fight. It'll have a small chance of spawning, tho. And I think MC already gives people herds of animals.
Hentz
Hentz
Hmm, we'll see. I kind of thought as much about the idea.
assassiniv
assassiniv
Btw how about diffrent type of shops like: farm shop- will be chip to open and will sell corps, tool shop- will sell tools but will cost more to open. And an option to upgrade those stores (with ex wich will be gained throw players using the shop or with money)
assassiniv
assassiniv
Or that the type and numbers of stores will be effected by the location or the size of the faction
K
kristan100
U should make it realtime day when it is day night when it is night
Hentz
Hentz
Thar'd depend on a timezone, tho. For some people it may be day when it would be night in-game.
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