Well, have fun wherever you go! I hope it all goes well, and I'll miss the times we talked (once or twice). I have some questions about Map Issues and Block Hunt. I hope anyone from MI can answer; this is kinda a shot in the dark. If, on April 8th, the Block Hunt community is told "We will work on having these above things improved as soon as possible.", but by the next map update a month later 0% of the large amounts of suggestions that player made were fixed, but one random exploit (on the same map) that few people knew about (and was the one thing not reported by the player) was, does this mean the MI team didn't fix the issues because the other 35 for that month were too much effort, or because Block Hunt wasn't a 'high enough priority' to require needed overhauls, or for some other reason? Does MI have a big list of issues somewhere titled 'Block Hunt issues needed to get fixed'? Because the other option is much worse, the option that MI is totally ignoring the plethora of reports being sent in... Why, in the May Map update, did the MI team lather Bedrock all over Desert Village and Treasure Cavern in an attempt to stop one of the less common forms of map exploiting? Why is there bedrock in http://imgur.com/MPfmv5t.png and http://imgur.com/bgDlbCN.png when it was impossible to glitch there beforehand? Why wasn't this same Bedrock Treatement™ done to all the BH maps? When you left were there any plans to completely redo Confined and Mirkwood, the two BH maps that are very poor in gameplay. They need to be redone to be playable, but there's been no indication of effort at all (It's all been reported, so the fault isn't on the player's side).
I
iCraftDay
U having a chill weekend?
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Acollicus10 De-activated
Are you coming back soon? I will miss you!
F
Fall
=( I don't know you well, but I can tell just from playing that you've done a lot for the server. Thank you for all you've done. You will be missed.
Yeah it's actually pretty good. I just need to study for 2 exams and then I'm done with high school (if I pass the exams). Though it does feel a bit weird not having the build lead tag
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jovanmunja
Nuu you were the best builder ever :'( So, lets just say good luck with your life in the future, you were always here to help us and to build great maps to make mineplex a better server. You are the best and we will miss you. Bye my friend
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Lop
1) How long does it generally take to make a solo map for minigames? 2) How would you recommend dividing up the work building with a team?
1) It *really* depends on which minigame it is. Certain maps require a lot more knowledge of gameplay than others, for example a snake map which is larger than an SSM map, but takes less time to make make due to it having simple gameplay. I give it a rough estimation of 6 hours for most minigames. 2) Team builds where as many people as possible meet up in TS worked out really well for the MP BT. It allows you to create an average sized map in 1-2 hours. You should use trello if you can't get 4-5 people of your team to be on at a specific time. You can create cards and assign them to people that need to complete it. However, I still highly recommand it to explain the project by voice (as leader) it can clear up a lot of confusion. 3) I too love Gravity Falls. It was way better than I expected it to be.
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Vauhwi
Sad to see you go, good luck in the future Darky!
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Prussia
Wow, it's been years. I doubt you remember me, but you were one of my favourite builders (and part of the few who were nice to me after I was demoted). Good on you for being so dedicated