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3.2.1 - Hotfix #1

LimeeFox

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3.2.1 - Hotfix #1
Hello all! From now on, hotfix changelogs will include an introduction message, like this one, with an insight on development.
The constructor rework is coming along really well. We've decided to split it into two parts, which will be revealed in the next update or an upcoming announcement, along with the new maps and other new features.

In the meantime, we decided to conduct some gameplay changes listed below, with a particular emphasis on flag radius increase across most of our maps. This is an attempt to make the fighting expand a little bit further from the actual flag poles, by makings flags contestable from further away.

Balance, Bug Fixes & Changes:
  • Minas Tirith: The siege towers are now made inaccessible when the first flag is captured by Mordor
  • Tutorial telling to click the wrong wool colour for the woolmap has been fixed
  • Fixed Cobweb not spawning when throwing fishing nets
  • The main lobby is now back to the Summer variant (Spring version with the Cherry Blossom biome!)
  • Helm's Deep: The Deeping Wall: changed flag radius 5 -> 9
  • Helm's Deep: The Stables: changed flag radius 5 -> 7
  • Helm's Deep: The Glittering Caves: changed flag radius 5 -> 8
  • Weathertop: Weathertop: changed flag radius 5 -> 13
  • Weathertop: Old Farm: changed flag radius 7 -> 13
  • Weathertop: Ruined Watchtower: changed flag radius 7 -> 13
  • Weathertop: Valley: changed flag radius 9 -> 12
  • Eoford: The Tombs: changed flag radius 5 -> 8
  • Setton: Windmill: changed flag radius 8 -> 11
  • Setton: Lumber Camp: changed flag radius 8 -> 11
  • Setton: Village Center: changed flag radius 8 -> 11
  • Osgiliath: Bridge: changed flag radius 5 -> 9
  • Osgiliath: Docks: changed the flag radius 5 -> 7
  • Osgiliath: Theater: changed the flag radius 5 -> 10
Helm's DeepOsgiliathWeathertopSettonEoford
Deeping Wall
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The Bridge
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Weathertop
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Village Center
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The Rocks
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Stables
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Docks
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Old Farm
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Lumber Camp
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Glittering Caves
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Old Garden
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Ruined Watchtower
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Old Farm
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Theater
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The Valley
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