I think Akam is in the illuminati. Here is some proof
Anyways, he predicted the Battle of Dale, and akam does have 3 letters in it, for the 4 sides of the triangle.
ILLUMINATI CONFIRMED!
The Battle of Dale
Time: March 17-20, 3019
Place: Began in Dale, drew onwards to the Lonely Mountain
Sides: Erebor & Dale vs. Rhun & Mordor
(1200) (800) (3000) (1000)
Proposed Map
The map would have a 3 main elements: the city of Dale, the Lonely Mountain, and the surrounding country side consisting of plains, forests, and the appropriate topography. The city and the Lonely Mountain would be modeled after the movie as I am guessing the EW/CW team will make it. Speculations can also be made on topography from the movie as the locations would be mostly surrounded by pine trees. Some plains areas could be there as well. The Carnen river would also be a great addition as it an important part of the map.
wilderland-map.gif
Capture Points
Carnen River Bridge
The Carnen river was crossed by the Easterlings on their way to attack Dale. They probably had to cross some sort of bridge on their way to the city so the bridge would be an excellent capture point. The forces of Sauron would spawn at first in the woods on a road that was 300 blocks from the bridge. My suggestion would be to put turrets from Moria gold on the front corners of the bridge so engineers could fire at the enemies. Also, making the river at least 50 blocks wide would be a great idea so that some sort of a size could be added to the bridge to make it fun to defend. There would be an outpost, kind of like a way station, that would be able to be captured. It would be like a fortified house with a tower that had a windlass crossbow on top of it that would have the ability to one hit an enemy but would shoot once every 10 seconds. It would also have some fortifications such as medieval walls and a reinforced iron door set that would have to be bashed down. The capture point would be on a balcony on the third floor. The spawn for the men and dwarves would be 100 blocks along the road to the bridge.
Bakewell,_medieval_bridge_.jpg
The Main Gate of Dale
The Easterlings attacked the city of Dale and probably would have taken the main gate of the city to enter it. The Easterlings would spawn at the Outpost and would have to There would be siege towers that would be in place 10 minutes after the bridge was captured. There would also be a battering ram that would be used to bash down the gate. There would be several towers around the gate that would have windlass crossbows and the machine gun turrets. The flag would be on a massive tower directly above the gate. There would a machine gun turret on each side of the tower. The defenders would spawn directly below the flag similar to the MInas Tirith main gate spawn.
Dale.jpg
Once inside the city, the attackers would drive the defenders through the city streets but the defenders would be able to fight back. There would be archways that connected buildings on which turrets could attack the attackers. There would be civilians that the Easterlings could attack for fun, but it would not affect the number limit of the soldiers. The besieged would fight the attackers by ambushing, turrets, using windlasses mounted on towers throughout the city, and much more. The vanguard would march on the main road to the citadel, where the chief fighting would occur.
Dale2_The_Hobbit.png
The walls of Dale
Dale3_The_Hobbit.png
Example of the archway on which a turret could be mounted
Dale1_The_Hobbit.png
Example of some houses
The Citadel of Dale
The fortress would have a main gate that would have to be bashed down by the trolls. There would be a windlass mounted on the highest tower and there would be many turrets around the various defenses. The capture point would be the throne of the king, and the defenders would spawn beneath the high tower, which would be 50 blocks away from the capture point. There would also be a tunnel out of the citadel from which the defenders could retreat or could lead flank attacks on the siegers.
Dale.jpg
The Gate of Erebor
The defenders would retreat out of the town to Erebor through an extension of roads that lead through a small forest of pines on a dirt road to the gates. They would then defend the gate, a powerful and nearly impenetrable defense. No troll and no normal ram would be able to break through it so a great ram would be brought forth to bash the gate down(not Grond! but similar). There would several turrets and windlasses mounted on the gate terrace from which the invaders would be shot at. There would be a flag on the gate terrace that the Easterlings and their allies would be able to capture. The defenders would spawn 25 blocks from the stair that lead up to the terrace and the Easterlings would spawn 50 blocks from statues in front of the gate.
Erebor_gate.jpg
The Great Smithies
The defenders would retreat throughout Erebor and some of them would retreat to the great smithy. The flag would be atop a pillar that the invaders would attempt to capture. The dwarves and men would spawn 50 blocks from the pillar and would valiantly defend the flag without any artillery support. The attackers would spawn 100 blocks from the entrance to the smithies and would have to go through the shields and spears of the defenders in order to make it to the flag.
The Halls of the King
The defenders would fight to the death to stop the attackers from capturing the king’s throne without any artillery or other defenses. There would be a secret passage out of the throne room that lead to the pass of Durin from which the defenders could escape if they could not hold out.
Classes
Dwarves
Dwarven Axeman
[Iron helmet, iron chestplate, iron leggings, iron boots] + iron axe
Dwarven Guardian(voter)
[Iron helmet, iron chestplate, iron leggings, iron boots] + iron axe + iron door(shield)
Dwarven Pikeman(voter)
[Iron helmet, iron chestplate, iron leggings, iron boots] + iron hoe(pike)
Dwarven Axethrower
[Leather cap, leather chestplate, iron boots] + 5 iron axes(throwable)
Engineer(ability to control all turrets)(voter)
[Golden chestplate, leather leggings(dyed white), leather boots(dyed white)] + iron pickaxe
Dwarves Donors
Longbeard(Lord)
[Iron helmet(diamond with protection 3 if veteran+), diamond chestplate, iron leggings, iron boots] + diamond axe
King under the Mountain(King+), only available during the Halls of the King
[Diamond helmet(protection 3), diamond chestplate, golden leggings, diamond boots(protection 1, feather falling 2)] + diamond sword(sharpness 1) + resistance 1
Dale
Swordsman of Dale
[Leather cap(dyed dark green), iron chestplate(projectile protection 1, protection 1), iron leggings, iron boots] + iron sword
Archer of Dale
[Leather cap(dyed dark green), leather chestplate(dyed dark green), iron leggings, leather boots(dyed dark green)] + bow(power 1, infinity 1) + wooden sword
Operator(ability to control machine gun turret)
[Leather cap(dyed dark green), leather chestplate, leather boots(dyed black)] + stone sword
Longbow Ranger(voter)
[Leather cap(dyed dark green), leather chestplate(dyed dark green), chain leggings, iron boots] + bow(power 2, punch 1, infinity 1) + stone sword
Dale Donors
Commander of Dale(Legend+)
[Golden helmet(protection), diamond chestplate, iron leggings, iron boots] + diamond sword + 2 spears
Rogue(Sage+)
[Golden helmet(protection 3), leather chestplate(dyed dark green with projectile protection 1, protection 1), leather leggings(dyed dark green with protection 1), leather boots(dyed dark green with protection 1, feather falling 2)] + iron sword + bow(power 3, infinity 1 with poison and nausea affect) + speed 2 + jump boost 2
Haradrim/Easterlings
Haradrim Archer
[Brick staircase head, leather chestplate(dyed red), leather leggings(dyed red), leather boots(dyed red)] + bow(power 1, infinity 1 with poison and nausea affect) + wooden sword
Haradrim Spearman
[Nether brick staircase head, chain chestplate, chain leggings, leather boots(dyed black) + iron sword + 3 spears
Haradrim Pikeman(voter)
[Nether brick staircase, iron chestplate, chain leggings, leather boots(dyed black with protection 1, feather falling 2)] + iron hoe(ranged damage)
Variag(voter)
[Stone brick staircase head, iron chestplate, chain leggings, iron boots] + diamond axe
Corsair
[Leather cap(dyed black), leather chestplate(dyed black), chain leggings, leather boots(dyed black)] + iron axe + 1 spear + 1 boat(gets destroyed after use)
Haradrim/Easterling Donors
Chief(Lord+)
[Leather cap(dyed black), iron chestplate(protection 2), chain leggings, golden boots(protection 1, feather falling 2)] + diamond sword + resistance 1
Haradrim Horse Archer(Veteran+)
[Nether brick staircase head, leather chestplate(dyed black), iron leggings, iron boots(protection 1, feather falling 2)] + iron sword + bow(power 2, infinity 1 with poison 2, nausea 2 affect) + horse(pure black)
Mordor
Orc
[Cobblestone head, iron chestplate, iron leggings, iron boots] + iron axe
Orc Archer
[Cobblestone head, leather chestplate(dyed black), leather leggings(dyed black), leather boots(dyed black)] + bow(power 2, infinity 1) + wooden sword
Troll(voter)
[Dispenser head, iron chestplate, leather boots(protection 1, feather falling 2)] + stone axe + strength 2 + resistance 3 + mining fatigue 3 + slowness
Mordor Donors
Armored Troll(Hero+)
[Smiling dispenser head, iron chestplate, iron leggings, iron boots] + stone sword + strength 2 _ resistance 3 + mining fatigue 3 + slowness
Orc Captain(Veteran+)
[Obsidian block head, iron chestplate(projectile protection 1), iron leggings, iron boots] + iron sword(sharpness 1) + resistance 1 + strength 1(stackable from shop)
Leave likes and suggestions
I think I just did the research project!
Time: March 17-20, 3019
Place: Began in Dale, drew onwards to the Lonely Mountain
Sides: Erebor & Dale vs. Rhun & Mordor
(1200) (800) (3000) (1000)
Proposed Map
The map would have a 3 main elements: the city of Dale, the Lonely Mountain, and the surrounding country side consisting of plains, forests, and the appropriate topography. The city and the Lonely Mountain would be modeled after the movie as I am guessing the EW/CW team will make it. Speculations can also be made on topography from the movie as the locations would be mostly surrounded by pine trees. Some plains areas could be there as well. The Carnen river would also be a great addition as it an important part of the map.
wilderland-map.gif
Capture Points
Carnen River Bridge
The Carnen river was crossed by the Easterlings on their way to attack Dale. They probably had to cross some sort of bridge on their way to the city so the bridge would be an excellent capture point. The forces of Sauron would spawn at first in the woods on a road that was 300 blocks from the bridge. My suggestion would be to put turrets from Moria gold on the front corners of the bridge so engineers could fire at the enemies. Also, making the river at least 50 blocks wide would be a great idea so that some sort of a size could be added to the bridge to make it fun to defend. There would be an outpost, kind of like a way station, that would be able to be captured. It would be like a fortified house with a tower that had a windlass crossbow on top of it that would have the ability to one hit an enemy but would shoot once every 10 seconds. It would also have some fortifications such as medieval walls and a reinforced iron door set that would have to be bashed down. The capture point would be on a balcony on the third floor. The spawn for the men and dwarves would be 100 blocks along the road to the bridge.
Bakewell,_medieval_bridge_.jpg
The Main Gate of Dale
The Easterlings attacked the city of Dale and probably would have taken the main gate of the city to enter it. The Easterlings would spawn at the Outpost and would have to There would be siege towers that would be in place 10 minutes after the bridge was captured. There would also be a battering ram that would be used to bash down the gate. There would be several towers around the gate that would have windlass crossbows and the machine gun turrets. The flag would be on a massive tower directly above the gate. There would a machine gun turret on each side of the tower. The defenders would spawn directly below the flag similar to the MInas Tirith main gate spawn.
Dale.jpg
Once inside the city, the attackers would drive the defenders through the city streets but the defenders would be able to fight back. There would be archways that connected buildings on which turrets could attack the attackers. There would be civilians that the Easterlings could attack for fun, but it would not affect the number limit of the soldiers. The besieged would fight the attackers by ambushing, turrets, using windlasses mounted on towers throughout the city, and much more. The vanguard would march on the main road to the citadel, where the chief fighting would occur.
Dale2_The_Hobbit.png
The walls of Dale
Dale3_The_Hobbit.png
Example of the archway on which a turret could be mounted
Dale1_The_Hobbit.png
Example of some houses
The Citadel of Dale
The fortress would have a main gate that would have to be bashed down by the trolls. There would be a windlass mounted on the highest tower and there would be many turrets around the various defenses. The capture point would be the throne of the king, and the defenders would spawn beneath the high tower, which would be 50 blocks away from the capture point. There would also be a tunnel out of the citadel from which the defenders could retreat or could lead flank attacks on the siegers.
Dale.jpg
The Gate of Erebor
The defenders would retreat out of the town to Erebor through an extension of roads that lead through a small forest of pines on a dirt road to the gates. They would then defend the gate, a powerful and nearly impenetrable defense. No troll and no normal ram would be able to break through it so a great ram would be brought forth to bash the gate down(not Grond! but similar). There would several turrets and windlasses mounted on the gate terrace from which the invaders would be shot at. There would be a flag on the gate terrace that the Easterlings and their allies would be able to capture. The defenders would spawn 25 blocks from the stair that lead up to the terrace and the Easterlings would spawn 50 blocks from statues in front of the gate.
Erebor_gate.jpg
The Great Smithies
The defenders would retreat throughout Erebor and some of them would retreat to the great smithy. The flag would be atop a pillar that the invaders would attempt to capture. The dwarves and men would spawn 50 blocks from the pillar and would valiantly defend the flag without any artillery support. The attackers would spawn 100 blocks from the entrance to the smithies and would have to go through the shields and spears of the defenders in order to make it to the flag.
The Halls of the King
The defenders would fight to the death to stop the attackers from capturing the king’s throne without any artillery or other defenses. There would be a secret passage out of the throne room that lead to the pass of Durin from which the defenders could escape if they could not hold out.
Classes
Dwarves
Dwarven Axeman
[Iron helmet, iron chestplate, iron leggings, iron boots] + iron axe
Dwarven Guardian(voter)
[Iron helmet, iron chestplate, iron leggings, iron boots] + iron axe + iron door(shield)
Dwarven Pikeman(voter)
[Iron helmet, iron chestplate, iron leggings, iron boots] + iron hoe(pike)
Dwarven Axethrower
[Leather cap, leather chestplate, iron boots] + 5 iron axes(throwable)
Engineer(ability to control all turrets)(voter)
[Golden chestplate, leather leggings(dyed white), leather boots(dyed white)] + iron pickaxe
Dwarves Donors
Longbeard(Lord)
[Iron helmet(diamond with protection 3 if veteran+), diamond chestplate, iron leggings, iron boots] + diamond axe
King under the Mountain(King+), only available during the Halls of the King
[Diamond helmet(protection 3), diamond chestplate, golden leggings, diamond boots(protection 1, feather falling 2)] + diamond sword(sharpness 1) + resistance 1
Dale
Swordsman of Dale
[Leather cap(dyed dark green), iron chestplate(projectile protection 1, protection 1), iron leggings, iron boots] + iron sword
Archer of Dale
[Leather cap(dyed dark green), leather chestplate(dyed dark green), iron leggings, leather boots(dyed dark green)] + bow(power 1, infinity 1) + wooden sword
Operator(ability to control machine gun turret)
[Leather cap(dyed dark green), leather chestplate, leather boots(dyed black)] + stone sword
Longbow Ranger(voter)
[Leather cap(dyed dark green), leather chestplate(dyed dark green), chain leggings, iron boots] + bow(power 2, punch 1, infinity 1) + stone sword
Dale Donors
Commander of Dale(Legend+)
[Golden helmet(protection), diamond chestplate, iron leggings, iron boots] + diamond sword + 2 spears
Rogue(Sage+)
[Golden helmet(protection 3), leather chestplate(dyed dark green with projectile protection 1, protection 1), leather leggings(dyed dark green with protection 1), leather boots(dyed dark green with protection 1, feather falling 2)] + iron sword + bow(power 3, infinity 1 with poison and nausea affect) + speed 2 + jump boost 2
Haradrim/Easterlings
Haradrim Archer
[Brick staircase head, leather chestplate(dyed red), leather leggings(dyed red), leather boots(dyed red)] + bow(power 1, infinity 1 with poison and nausea affect) + wooden sword
Haradrim Spearman
[Nether brick staircase head, chain chestplate, chain leggings, leather boots(dyed black) + iron sword + 3 spears
Haradrim Pikeman(voter)
[Nether brick staircase, iron chestplate, chain leggings, leather boots(dyed black with protection 1, feather falling 2)] + iron hoe(ranged damage)
Variag(voter)
[Stone brick staircase head, iron chestplate, chain leggings, iron boots] + diamond axe
Corsair
[Leather cap(dyed black), leather chestplate(dyed black), chain leggings, leather boots(dyed black)] + iron axe + 1 spear + 1 boat(gets destroyed after use)
Haradrim/Easterling Donors
Chief(Lord+)
[Leather cap(dyed black), iron chestplate(protection 2), chain leggings, golden boots(protection 1, feather falling 2)] + diamond sword + resistance 1
Haradrim Horse Archer(Veteran+)
[Nether brick staircase head, leather chestplate(dyed black), iron leggings, iron boots(protection 1, feather falling 2)] + iron sword + bow(power 2, infinity 1 with poison 2, nausea 2 affect) + horse(pure black)
Mordor
Orc
[Cobblestone head, iron chestplate, iron leggings, iron boots] + iron axe
Orc Archer
[Cobblestone head, leather chestplate(dyed black), leather leggings(dyed black), leather boots(dyed black)] + bow(power 2, infinity 1) + wooden sword
Troll(voter)
[Dispenser head, iron chestplate, leather boots(protection 1, feather falling 2)] + stone axe + strength 2 + resistance 3 + mining fatigue 3 + slowness
Mordor Donors
Armored Troll(Hero+)
[Smiling dispenser head, iron chestplate, iron leggings, iron boots] + stone sword + strength 2 _ resistance 3 + mining fatigue 3 + slowness
Orc Captain(Veteran+)
[Obsidian block head, iron chestplate(projectile protection 1), iron leggings, iron boots] + iron sword(sharpness 1) + resistance 1 + strength 1(stackable from shop)
Leave likes and suggestions
I think I just did the research project!
Anyways, he predicted the Battle of Dale, and akam does have 3 letters in it, for the 4 sides of the triangle.
ILLUMINATI CONFIRMED!