While the +30% fireball damage increase did help mage a lot it is still considerably weak. The mage "staff" (or blazerod) has a pitiful 5 sharpness, 7 sharpness if you vote which is equal to the damage of an unenchanted wooden sword that deals 1.5 hearts of damage to a soldier if you crit, 1 heart if you do not crit.
So here's a very common scenario for mage: You against a soldier, you land a fireball that is about 2 or 2.5 hearts of damage. 1.9 regen quickly mitigates that damage and you have to land around 8-9 attacks to kill this guy while he only has to land around 3-4 OR do the smart thing and just run away
Its much easier with archer sinceall archer players are terrible at the game and can't melee archer has significantly less armor and fireballs do around 3-4 hearts of damage against them.
My suggestions:
-Increase damage of mages staff to the damage of a stone sword
-Fully commit to mages current "hit and run" playstyle and give it regen 1-2
So here's a very common scenario for mage: You against a soldier, you land a fireball that is about 2 or 2.5 hearts of damage. 1.9 regen quickly mitigates that damage and you have to land around 8-9 attacks to kill this guy while he only has to land around 3-4 OR do the smart thing and just run away
Its much easier with archer since
My suggestions:
-Increase damage of mages staff to the damage of a stone sword
-Fully commit to mages current "hit and run" playstyle and give it regen 1-2