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Class update review

  • Thread starter Thread starter Guest
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Guest

Guest
Inspired by another thread with a similar name, I'm going to make a review of the new classes.
To prevent this from becoming a really long page, I'll put them in spoilers.
More to be added soon.

Royal Guard


Ladderer, Helm's Deep
250 points
Leather chestplate and boots, iron leggings
Stone sword
30 wood blocks, 10 ladders
Slowness 1

Good old ladderer. The ladders wont get you all the way up the wall by themselves, but does most of it. Decent to fight with, can kill archers melee, but hardly any other classes. Mainly a support class.

Conclusion:
Strengths: Its ability to create ways for itself and its team.
Weaknesses: Considering its slowness, half-decent armour and half-decent weapon, not really fit for pvp, compared to the other classes
How to play: Use it when your team needs a way, up to the wall or into the keep. Very useful for blocking off routes for the enemy, but vulnerable while doing so. However not recommended for systematically fighting.
Worth the points: Kinda, yea. You'll earn the points back pretty quick either way, and it's a useful class for your team, but you're not gonna earn that many points with it.


Uruk Crossbowman, Helm's Deep
3000 points
Chainmail armour
Sharp 3 knock 1 bow (the other enchantments doesn't make a difference)
Three ladders
Slowness 1
Slowness 4 when reloading
When shooting with it, it hits almost exactly where you aimed, on a target very far away, almost instantly. Almost point-and kill. It does however take 12 seconds before you can shoot again, and you will need two shots to kill any class.

It's fun to be able to point and hit someone instantly, and since it doesn't give any noticeable knockback and the arrow isn't really visibly traceable, they wont know what just took away over half their health.
However, when you're reloading the slowness 4 makes you an easy target for mages and archers, and swordsmen can kill you pretty easily as well. The sharpness 3 isn't that much of a use, unless you've just shot an archer and happen to be close to him so you can finish him with 1-2 hits, and the knockback can be useful if you're at the right place, but it's really not recommended to melee with this class. It can win archer duels, though, it has issues dealing with multiple enemies, since you can't kill one more than two every minute. If a swordsman, mage or Elven Lord would charge at you, you're pretty much doomed since the arrows aren't all that hard to dodge, and in melee, these classes can take you unless you've managed to land a shot.
But I consider it a nice addition to the game, a VERY one-sided class like this is interesting to have, since it has so clear strengths and weaknesses. Cool to have a class that specialises on killstealing.

Conclusion:
Strengths: Killstealing and sniping across large distances
Weaknesses: Melee, and mages are especially hard to kill since they move fast and can heal up before you can shoot again
How to play: Keep hidden, above the enemy, look around corners in 3rd person mode while reloading and pick your target before showing yourself. Try to finish off archers. If you have to go into melee, try to knock your enemy off an edge if possible, and really make that knockback count until you have reloaded your bow. Remember that you are strong and fast while your bow is loaded, and that you are weak and slow when you're reloading.
Worth the points: Yes.


Great Goblin, Moria Gold
3000
Leather chestplate and boots
Sharp 1 knock 2 bone
Slowness 2, Resistance 2, Strength 2

The knockback is fun to have when you can knock people off the bridges, and it's cool to see your enemies fly away. However, chances are that they will deal a decent deal of damage to you before you manage to knock them off. With your weapon, you will deal 4 hearts of damage, up to 6 with crits, which allows you to 3-hit archers, but you will need 5 hits to kill an axeman, but they wont need more than that to kill you, and due to the slowness, you aren't all that likely to win a 1v1 with axemen. The armour and resistance together reduce the damage by 50%. That means that an archer with a power 3 bow can two-hit you, and one with a power 2 bow can kill you in three hits. With your slowness 2, you're an easy target, and it's hard to get close to archers as they can run away from you and bowspam you to death really easily. If you however would be lucky to find a camping spot where you are concealed from archers and can throw away dwarves from here, you might get a decent killstreak.

Conclusion:
Strengths: Throwing people off bridges
Weaknesses: Everything that can harm them
How to play: Attack archers from behind, throw people off bridges, avoid arrows.
Worth the points: Hardly. You're not gonna get your points back anytime soon with this class.


Bonebreaker, Great Halls
 
Good old ladderer. The ladders wont get you all the way up the wall by themselves, but does most of it.

Stairs to the first "step" of the leftmost ladder, then use your ladders and you climb up by yourself in 30 seconds. Uses 10 wood and 10 ladders.
 
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