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Discussion: The road ahead

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sjoerdtim

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This thread is for discussing the announcement about the coming three updates.
Please keep discussions about it to this thread, in order to prevent many different threads from being created.


Link to full post: http://www.empirewar.org/home/m/5312441/article/4749371
 
More pointclasses, not only for rhovanion.

This thread is about discussing the updates, not about suggesting more classes.
Keep in mind that the Outer Gondor Update still doesn't have a full list of features, so there will definitely be more added.
 
Yeah but LMS needs readded.

A most interesting choice of maps, I'm glad to see Gondor get some love. I look forward to see what other maps may be added, and perhaps we can see some love for the beloved Easterlings of Rhun.
 
[quote user_id="7503051" avatar="https://cravatar.eu/helmavatar/De_Mik/74.png" name="De_Mik"]More pointclasses, not only for rhovanion.

This thread is about discussing the updates, not about suggesting more classes.
Keep in mind that the Outer Gondor Update still doesn't have a full list of features, so there will definitely be more added.[/quote]

what sort of stuff can we expect in the Rhovanion donor pack? and what of currently suggested classes by many people? is there any plan to implement those?
 
and perhaps we can see some love for the beloved Easterlings of Rhun.

[quote user_id="18949559" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="lord ish"]what sort of stuff can we expect in the Rhovanion donor pack? and what of currently suggested classes by many people? is there any plan to implement those?[/quote]

Easterling classes have been long thought of and are possible point and/or donator classes for Dale and/or Erebor.
Apart from that, we may get to see some new Dwarven or Elven classes. These aren't all 100% decided yet, so you'll have to stay tuned :) Suggestions are always welcome and taken into account though.
 
When will we see Nazgûl being available to non-staff, and how will others use it (i.e. donator/point etc.)?
 
When will we see Nazgûl being available to non-staff, and how will others use it (i.e. donator/point etc.)?

We currently have no intention of making it point/donator. Although this might change in the future, I think it's not a good idea, because this class will easily become a nuisance when not used fairly.

If the class is just a farm for kills and high killstreaks, it would be used wrong. The class should be a fun element to spice up the game and add to the atmosphere, without becoming an OP killing machine, and right now I feel like staff are the best way to keep it balanced. We might later make it available for trusted players of whom we know they will only use it properly, under staff supervision, or maybe some day without.

Good question though, everyone keep the questions about this update coming! :)
 
[quote user_id="17911961" avatar="https://assets-cloud.enjin.com/users/17911961/avatar/medium.1486905083.jpeg" name="Rob"]When will we see Nazgûl being available to non-staff, and how will others use it (i.e. donator/point etc.)?

We currently have no intention of making it point/donator. Although this might change in the future, I think it's not a good idea, because this class will easily become a nuisance when not used fairly.

If the class is just a farm for kills and high killstreaks, it would be used wrong. The class should be a fun element to spice up the game and add to the atmosphere, without becoming an OP killing machine, and right now I feel like staff are the best way to keep it balanced. We might later make it available for trusted players of whom we know they will only use it properly, under staff supervision, or maybe some day without.

Good question though, everyone keep the questions about this update coming! :)[/quote]

i had suggested this to a mod and i just wanna put it on here, if you do decide to make it available to community an idea is to make it equal for everyone. Currently there is no score/system that would operate as totally fair (people aready have points, captures, etc).

Introduce Epic Points. Epic points reward players for time spent on the server. You earn them by serving on a team for more than 50% of the map or something. This would be hard to exploit because of an afk timer. Upon the ending of a map you can get a certain # of epic points. you can add mvp reward possibly, give epic points to only the winning team, etc. idk it just gives a whole ton of flexibility

introduce vote link 4: gives EW loot box. reward can be 1 epic point, 100 points, the ability to use a donor class or point class for one day (a very low chance but idk your choice it would give non donors the ability to preview a donor class and encourage people to donate permanently, and also u can do the opposite of a pity thing where if u get 1 donor trial u don't for another week or something)

back to nazgul and rog, i think it should go into the hands of the people that play the most. not the afk, not the pros, but people who give time to the server and epic points can serve as a system to reward that directly and make it happen. maybe something to think about
 
Sometimes simplicity is the ultimate sophistication - i.e. this sounds too complicated
 

[quote user_id="17911961" avatar="https://assets-cloud.enjin.com/users/17911961/avatar/medium.1486905083.jpeg" name="Rob"]Sometimes simplicity is the ultimate sophistication - i.e. this sounds too complicated[/quote]

I agree completely with Rob.


Furthermore. This thread is now locked, as the next update has been released. You can discuss it further in that thread.
 
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