Erebor
We have completely revamped Erebor!
- Completely redone entrance hall
- 8 flags removed (the map was way too big and long, now there's more time to fight)
- Windlasses added to Forges
- 4 new bashable gates added
- Gundabad Orcs buffed with +1 sharpness
- Capturing of Main Gate made significally easier
- Catapults now give kills to the user when they hit someone with it
- Flags now give 10 points per flag (20 with booster) instead of 5 (10 with booster)
- New map with many blocked off areas and a clearer view of the flag locations
- Walkways and archer guardpaths added to Gallery of the Kings
- Tunnel from the Throne to the Forges
- Many other small tweaks!
Laketown
We have done our best to make Laketown more fair, and in our feel definitely achieved this.
- Moved several spawns (to prevent spawnkill)
- Removed many of the things that caused lag (ice, snow, flowing water, etc)
- Added access points to roof on several spots
We'll soon work on revamping more maps, and will continue when all maps are about equally fun
We have completely revamped Erebor!
- 8 flags removed (the map was way too big and long, now there's more time to fight)
- Windlasses added to Forges
- 4 new bashable gates added
- Gundabad Orcs buffed with +1 sharpness
- Capturing of Main Gate made significally easier
- Catapults now give kills to the user when they hit someone with it
- Flags now give 10 points per flag (20 with booster) instead of 5 (10 with booster)
- New map with many blocked off areas and a clearer view of the flag locations
- Walkways and archer guardpaths added to Gallery of the Kings
- Tunnel from the Throne to the Forges
- Many other small tweaks!
Laketown
We have done our best to make Laketown more fair, and in our feel definitely achieved this.
- Moved several spawns (to prevent spawnkill)
- Removed many of the things that caused lag (ice, snow, flowing water, etc)
- Added access points to roof on several spots
We'll soon work on revamping more maps, and will continue when all maps are about equally fun