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Fixing Moria Gold

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Szucsclan

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On pretty much every map, the attackers have a significant disadvantage right now. However, I feel that they suffer the most on Moria Gold. It is all but impossible for the Goblins to win in the current version of the map, and so I would like to offer multiple solutions on how to fix this problem.

Some of these solutions could be added together, but I do not intend for all of them to be added. These are just different options, and some may not be compatible with one another.


Solution 1: Reducing the gold objective
Currently, the Goblins need to capture the gold 10 times in order to win. This is a daunting task, and I feel that lowering the gold capture requirement is almost imperative. A good number would be 5, in my opinion. The Goblins rarely even get that many, however, so perhaps this should be combined with another solution below.

Solution 2: Make the gold-bearer more resilient
When a Goblin picks up the gold, they are very easy to kill (especially if you are an archer!). You could argue that the Goblins should rely on teamwork to escort the gold-bearer, but your teammates will inevitably fail you. Okay, that was a bit harsh. But really, I think the gold carrier should receive one or more of the following buffs:
  • Regeneration I - The gold-bearer cannot regenerate health due to the hunger depletion, so this would help them survive.
  • Resistance I - Currently, the gold-bearer dies in just two shots from an archer. This is frustrating when combined with the fact that carrying the gold makes you a remarkably easy target, unable to sprint.
  • Knockback I on the gold blocks - This would allow the gold carrier to defend itself somewhat, and effective use of this can help you buy time for your teammates to assist you.

Solution 3: Make thievery easier for new players
Currently, there is very little to inform new players of how to complete the objective. Thus, I offer the following changes:
  • Add signs pointing the way to the gold piles.
  • Make the gold deposit in the goblin spawn stand out more. (Maybe floating text could be displayed above it?)
  • Give all goblins a compass pointing towards the gold carrier, making it easier to find and escort them.

Solution 4: Move back Dwarven spawns
On the old server, the Dwarves only spawned in that little cavern near the center of the fortress. Currently, they have many spawns spread across the fort. Diversity in spawns can be nice, but it's annoying to see a Dwarf pop up on a platform right next to you as you're trying to steal the gold. Thus, I propose that the Dwarven spawns nearest the gold piles be relocated, or even removed.

Solution 5: Team Ratios
Simply increase the ratio of Goblins to Dwarves. In my humble opinion, this solution should only be used as a last resort, if other solutions fail.

That's all! Comment with any concerns or opinions you may have, and let me know which solution or solutions you think should be implemented.
 
5 is useless
4 is great
in 2 maybe add projectile protection coz they should be easy to kill.
1 is great and maybe make it depend on the amount of players
 
I don't like any of it except the 4th which id love to see again.
 
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