The walking spawnpoint would create a variety of problems, such as forcing people to spawn off a ledge as a prank, could be too hard to code, too op, etc.
How about instead of it being a walking spawnpoint, it can give short buffs for speed or resistance (not strength) on top of healing that have a cooldown that's longer than the amount of time that the person can have the buff. (e.g: 5 seconds of buff, 10 second cooldown to use again.)
Medic does need a buff as no one will ever play it otherwise. It's not a fun class to play from what I've seen and needs another gimmick other than only healing. Give it assists for all the kills the healed or buffed person gets.
Bad idea, medic sneak to a flag.
I think medic should have his EXP bar filled every time he heals people and when the bar is filled to the end he gets special ability such as giving him and one other player resistance 3 for 10 sec or for the next 60 seconds he gain regen and when he heals players they also get strength.
Also, I agree with the witch pikmin, medic needs to earn the kills that the player who have been killed earned.
wooden sword that effect the target with nausea[/quote][quote name="The_Witch_Pikmin "]Maybe give medic a weapon? At least a wooden sword.
We use essential cookies to make this site work, and optional cookies to enhance your experience.