On Minas Tirith and Osgiliath: Keep the mage jump, but nerf the melee damage by 1 and remove regeneration.
On other maps: keep damage and regen as is but remove mage jump.
Of course maps where mage jump is added could be changed. If the jump is still too broken, maybe experiment with certain amounts of seconds of cooldown on the jump.
To indicate the difference, mage could be called something like 'sorcerer' on maps where it doesn't have the jump.
On other maps: keep damage and regen as is but remove mage jump.
Of course maps where mage jump is added could be changed. If the jump is still too broken, maybe experiment with certain amounts of seconds of cooldown on the jump.
To indicate the difference, mage could be called something like 'sorcerer' on maps where it doesn't have the jump.