I was thinking of a new arcade game, like a mix of LMS and LS supported by events that did occur. What would basically happen is a OP figure, perhaps a Balrog, nazgul, or another creature with OP powers. (Like trolls/olog hai on black gate map, smaug on erebor, etc.) There is two ways to win as a regular player- Be the last person standing, or just survive the amount of time needed. Or, you could slay the Hero, and everyone would receive a bonus, though the player who slayed him would receive a special bonus, maybe 5 credits or something.
The hero could win by killing all the players before the time limit, and receiving a credit per kill. Players cannot respawn, so please do NOT make the hero to powerful. Heros should be strong enough to take out 1 player with ease, though with numbers he would be challenged. I would give the regular players leather/chain armor, iron/stone weapons, and possibly a bow with limited arrows. The hero would get resistance 2, iron armor full, (no helm) a diamond weapon, possibly with sharpness 1 or 2. To make it a fair game, if there is only like 4 players, give the hero no sharpness, and with 8 players, maybe 1 or 2, and so on. That would make the game balanced.
This seems like an easy and simple idea, which would require some coding. Some idea I have is Balrog on Khazad-Dum, Cave Troll in the Tomb, Nazgul on Pellenor, Bolg (since he wasnt like azog who just moved flags XD) vs Dwarves/Elves, and many others I can't think of now Custom gear and weaponry could be given to them, though please try to make it realistic but not way to powerful. Same with the regular player classes.
Reward System
Hero
-Kill 1 player (1 credit)
-Kill all the players before time runs out (5 credits for victory)
Regular Players
-Participation (1 credit)
-Survive until the time runs out, or until the hero is slain. (2 credits)
-Slay the Hero (5 Credits, only given to the slayer, and maybe 2 credits for the people who assisted)
Adaptations could be made to my suggestions if needed
The hero could win by killing all the players before the time limit, and receiving a credit per kill. Players cannot respawn, so please do NOT make the hero to powerful. Heros should be strong enough to take out 1 player with ease, though with numbers he would be challenged. I would give the regular players leather/chain armor, iron/stone weapons, and possibly a bow with limited arrows. The hero would get resistance 2, iron armor full, (no helm) a diamond weapon, possibly with sharpness 1 or 2. To make it a fair game, if there is only like 4 players, give the hero no sharpness, and with 8 players, maybe 1 or 2, and so on. That would make the game balanced.
This seems like an easy and simple idea, which would require some coding. Some idea I have is Balrog on Khazad-Dum, Cave Troll in the Tomb, Nazgul on Pellenor, Bolg (since he wasnt like azog who just moved flags XD) vs Dwarves/Elves, and many others I can't think of now Custom gear and weaponry could be given to them, though please try to make it realistic but not way to powerful. Same with the regular player classes.
Reward System
Hero
-Kill 1 player (1 credit)
-Kill all the players before time runs out (5 credits for victory)
Regular Players
-Participation (1 credit)
-Survive until the time runs out, or until the hero is slain. (2 credits)
-Slay the Hero (5 Credits, only given to the slayer, and maybe 2 credits for the people who assisted)
Adaptations could be made to my suggestions if needed