I had this idea of Osgiliath
it keeps old flags and everything, but requires a bit of new code (not that much). I chose to keep old flags since tim just graciously improved them
the idea is: Modified control point
in the movie, osgiliath was a push and pull battle - it went on for days and ground was contested quite a lot.
men start at the camp, orcs start outside the docks and have an extra flag to take since they are more in number.
bridge would unlock free class, town hall would unlock a point class, brothel would unlock a voter class and the garden a free class
At the beginning of the map the flags would be uncaptured and therefore belong to nobody. they can be captured and recaptured. once a flag is taken, a certain class can spawn at that flag. that makes sense cuz reinforcements would need an entrance to the battle if coming from a different direction
this is a mechanic that doesn't require the creation of new classes but makes existing ones more valuable
this idea is in the fetus stage - it is still in development
it keeps old flags and everything, but requires a bit of new code (not that much). I chose to keep old flags since tim just graciously improved them
the idea is: Modified control point
in the movie, osgiliath was a push and pull battle - it went on for days and ground was contested quite a lot.
men start at the camp, orcs start outside the docks and have an extra flag to take since they are more in number.
bridge would unlock free class, town hall would unlock a point class, brothel would unlock a voter class and the garden a free class
At the beginning of the map the flags would be uncaptured and therefore belong to nobody. they can be captured and recaptured. once a flag is taken, a certain class can spawn at that flag. that makes sense cuz reinforcements would need an entrance to the battle if coming from a different direction
this is a mechanic that doesn't require the creation of new classes but makes existing ones more valuable
this idea is in the fetus stage - it is still in development