A few suggestions on some point classes which could be added:
Elven Soldier - 6000 points
Gear:
- Iron Sword - Sharp 3 with vote
- Leather Armor (Same as archer armor)
- Dash with an 8 second cooldown
The Elven Soldier class which was seen before, seemed to be immensely popular and people found it really fun to use, even though it was pretty weak. Adding it, in a more balanced form would make this a very fun class to play and damn popular. With these stats it would struggle vs high armored melee but soft counter ranged players such as Archer or Ranger.
Elven Archer - 6000 points
Gear:
-Golden Sword - Sharp 1 with vote
-Leather Armor (Same as archer armor)
-Bow (Same as ranger bow without volley)
-Dash with an 8 second cooldown
This class would be a lower damage archer class, but would have great mobility allowing to stay in is effective range but also dodge incoming projectiles. It would also be able to execute someone if they are on low HP using the sword.
Ice Mage - 12000 Points
Gear:
-Mage Staff (Sharp 9 with vote)
-Same Armor as Fire Mage
-Ice Wall with a 10 second cooldown - This would replace mage jump and would place a 3x4 ice wall where the player shift left clicks and lasts upto 4 seconds.
-Ice Shards (snowballs) - This would deal about half the damage of a fireball and cost 50% of the players magicka (the xp bar). The snowballs would be able to be fired upto two times with a full xp bar or once at 50% xp.
-Speed 1
The Ice Mage would be a good sustain DPS and utility class compared to Fire Mage which is a highly mobile burst damage class. Not other class really is effective in combat and also provides utility to the team, to which this class would fulfill that role quite nicely along with being a very unique class and playstyle. It would also allow non-donor players to play a mage class which most fondly remember from EW 1.0.
Elven Soldier - 6000 points
Gear:
- Iron Sword - Sharp 3 with vote
- Leather Armor (Same as archer armor)
- Dash with an 8 second cooldown
The Elven Soldier class which was seen before, seemed to be immensely popular and people found it really fun to use, even though it was pretty weak. Adding it, in a more balanced form would make this a very fun class to play and damn popular. With these stats it would struggle vs high armored melee but soft counter ranged players such as Archer or Ranger.
Elven Archer - 6000 points
Gear:
-Golden Sword - Sharp 1 with vote
-Leather Armor (Same as archer armor)
-Bow (Same as ranger bow without volley)
-Dash with an 8 second cooldown
This class would be a lower damage archer class, but would have great mobility allowing to stay in is effective range but also dodge incoming projectiles. It would also be able to execute someone if they are on low HP using the sword.
Ice Mage - 12000 Points
Gear:
-Mage Staff (Sharp 9 with vote)
-Same Armor as Fire Mage
-Ice Wall with a 10 second cooldown - This would replace mage jump and would place a 3x4 ice wall where the player shift left clicks and lasts upto 4 seconds.
-Ice Shards (snowballs) - This would deal about half the damage of a fireball and cost 50% of the players magicka (the xp bar). The snowballs would be able to be fired upto two times with a full xp bar or once at 50% xp.
-Speed 1
The Ice Mage would be a good sustain DPS and utility class compared to Fire Mage which is a highly mobile burst damage class. Not other class really is effective in combat and also provides utility to the team, to which this class would fulfill that role quite nicely along with being a very unique class and playstyle. It would also allow non-donor players to play a mage class which most fondly remember from EW 1.0.