These are spawnable warriors that will fight for your team. This could be something people donate for or vote for, depends on how OP it ends up being. Every 10 minutes or so the person who has this ability will have an egg spawned in their inventory. The player can then click the ground with this egg and it will spawn a warrior for them. This warrior will stand in that position and kill any enemies who run past, they will be given weapons based on the type of egg you choose. When donating you can choose a couple of things:
1) What type of sentry you want? Things like archer, shieldman, or troll (any class, more expensive the better the class)
2) What level of sentry you want? This will determine what level of the class you chose it, the more you donate the better equipment the sentry gets. The first level is leather and stone, then chainmail and iron, then iron and iron, etc.
3) Movement: If they pay extra they can get a sentry that can walk back in forth in a straight line (to make coding simpler)
They donate for a specific sentry, then that is the one that always spawns in their inventory. These could be used to defend flags or hold barricades. A sentry has a set amount of health so they either die by getting killed by the enemy team or if the person who placed the sentry dies, the sentry dies with them. The sentries kills can also be logged back to you, increasing your score. Here is a basic idea of what it is like:
https://github.com/mcmonkey4eva/Sentinel/blob/master/README.md
To show this idea off if you implement it, make one of the really weak sentries free for a week or have it so people can vote for it. This way they can get a taste for it, and will want to donate for it after it is no longer free.
1) What type of sentry you want? Things like archer, shieldman, or troll (any class, more expensive the better the class)
2) What level of sentry you want? This will determine what level of the class you chose it, the more you donate the better equipment the sentry gets. The first level is leather and stone, then chainmail and iron, then iron and iron, etc.
3) Movement: If they pay extra they can get a sentry that can walk back in forth in a straight line (to make coding simpler)
They donate for a specific sentry, then that is the one that always spawns in their inventory. These could be used to defend flags or hold barricades. A sentry has a set amount of health so they either die by getting killed by the enemy team or if the person who placed the sentry dies, the sentry dies with them. The sentries kills can also be logged back to you, increasing your score. Here is a basic idea of what it is like:
https://github.com/mcmonkey4eva/Sentinel/blob/master/README.md
To show this idea off if you implement it, make one of the really weak sentries free for a week or have it so people can vote for it. This way they can get a taste for it, and will want to donate for it after it is no longer free.