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Several EW suggestions

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Gundabad1

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1. It'd be great if Warg riders or men on horses could bash gates while on a horse.

2. Since archer basically cant compete with ranger (unless you are a skilled archer) and soldiers up close. It'd be great giving it a stone sword for melee combat so it can actually stand a chance.

3. It'd be great if players on servers could spawn while no one is on. So you can actually capture in the meantime and wait for someone to come. The players would most likely prefer that over waiting in the lobby for others which can take a long time.

4. Point classes right now are not worth buying. It'd be great if classes such as Balrog and Nazgul would be point classes. Immense price, but good classes. Such as 20k for Nazgul and 18k for Balrog(?). So people would actually want to earn points, play more, and most likely buy a donator rank to speed up the process of points (if they kill well with the classes). This gives players a goal in the game. (If you are already planning on making them point classes then ignore this suggestion).

5. We all know those pike classes, they can be good. And sometimes too good in certain cases where whole teams use it and the other team cant even reach the flag. Such as Morgul Tower. I think they are good the way they are. But, the fact that it deals decent damage from afar. And insane damage up close, (strength). Seems kind of ridiculous. I suggest nerfing them from up close, since a pike isnt very effective that way.

6. constructors dont seem to take cooldown from restocking wood. This can lead to entire game losses if 1 person, lets say in Helmsdeep. Builds litteraly the whole time. I suggest to add a cooldown for the wood they restock. Since most of the time, players are bashing the whole time without doing actual damage to the gate, is kind of ridiculous.
 
What about Mage being a weak class who clearly needs some buff?
Mage is 90% about skills and 10% about kit's strength. Mage is only good to kill other mages or inexperienced players.
For example, two fireballs are needed to kill a berserker, which means that it would take 10 seconds, what can you do when you are unable to escape (use jump) because of terrain conformation, if not dying?
The problem is that the fireball is TOO EASY to be pushed back, and i'm saying it as a player who doesn't just play mage, but i'm also saying it as player who fights them. Fireball is weak and even if your enemy doesn't push the fireball back, you won't be able to deal enough damage and go melee against a spearman/soldier. Even if he takes the fireball, if you go melee you die, if you wait 5 seconds to fire another fireball he will just eat and regen. No matter if players hate it, be honest it needs a buff. Armor is very low, DMG is very low and Fireball doesn't deal enough damage as it should.
 
Ever heard of horses (or ppl on horses) bashing gates?
I also don't agree with 3.
I totally agree with 6. :D
 
Ever heard of horses (or ppl on horses) bashing gates?
I also don't agree with 3.
I totally agree with 6. :D
When u are at the gate in Edoras and your team is climbing just the ladders, it'd be a shame if you cant bash the gate and have to remove your horse.
 
1. I agree. The more bashing the gate the better.

2. I half agree. Archer could use a melee buff but it shouldn't really be encouraged to start going right into the fights.

3. I strongly agree. I myself wait in the lobby doing the boring parkour and trying to find bugs in the tutorial for way too long. It can be a problem with point/score farming but it would also help with me finding bugs in the maps when I have little else to do.

4. I half agree. If Balrog and Nazgul are released make them point classes as from what I'm seeing at the moment, half the classes on each map are going to be donator. The server is making enough money as it is currently and has loads in reserve so money is not an issue at the moment. If they were added, they would probably unbalance the map and cause a load of "Nerf Nazgul" threads to be spammed on the forums once again.

5. I disagree. The damage a pike arrow does is minuscule and barely scratches anything across all the classes (unless there was a buff I was unaware of). Phalanxier has no other means of dealing damage other than the pike arrows and it's kb 1 shield. Town Guard is rubbish from what I've heard and is similar to Phalanxier but without a shield and can't use it's kb 1 as it can only shoot the arrows if its pike is in the offhand. Morgul Uruk is balanced in my opinion as it uses the arrows as more of a spacing device rather than actual damage, the strength boost is what allows it to be a valid class, without it it's rubbish, just like the other two classes. If these classes are nerfed, they would need a serious armour buff as I remember the original Uruk Pikeman on Helm's Deep having full iron and still being a semi-inferior class.

6. I half agree. I would think moving the restock chests further away is a better option, especially on Helm's Deep. But yes, this is a problem.
 
1. Idk... feels a bit weird with Cavalry bashing gates, What should happen to Warg rider however (besides it getting buffed) Is changing the mount. Wouldn´t it be cool with the ridable mobs plugin, and retexturing the polarbaer as a warg?

2. Nah, Archer with votes would have the same melee as a soldier.

3. Idk what i feel about this one. One thing is for sure, the server can´t improve the lobby since it already takes too many players away from siege.

4. YES
99% of the point classes are barely worth buying. While i understand that Balrog and Naz could make alot of money, point classes are really the only progress you get in the game. If Naz and Bal return as point classes nobody can complain about them being OP or P2W since they take some bloody dedication to get. They really were the only milestone/goal you had.

5. Whatever, remove that shit.

6. It should take some time for constructors to restock. Its still really strong.
 
I strongly agree with 4
There are like 3-4 classes worth buying and the rest are just weak.
I do think something is needed to be done with restock chests.
 
1. It'd be great if Warg riders or men on horses could bash gates while on a horse.

2. Since archer basically cant compete with ranger (unless you are a skilled archer) and soldiers up close. It'd be great giving it a stone sword for melee combat so it can actually stand a chance.

3. It'd be great if players on servers could spawn while no one is on. So you can actually capture in the meantime and wait for someone to come. The players would most likely prefer that over waiting in the lobby for others which can take a long time.

4. Point classes right now are not worth buying. It'd be great if classes such as Balrog and Nazgul would be point classes. Immense price, but good classes. Such as 20k for Nazgul and 18k for Balrog(?). So people would actually want to earn points, play more, and most likely buy a donator rank to speed up the process of points (if they kill well with the classes). This gives players a goal in the game. (If you are already planning on making them point classes then ignore this suggestion).

5. We all know those pike classes, they can be good. And sometimes too good in certain cases where whole teams use it and the other team cant even reach the flag. Such as Morgul Tower. I think they are good the way they are. But, the fact that it deals decent damage from afar. And insane damage up close, (strength). Seems kind of ridiculous. I suggest nerfing them from up close, since a pike isnt very effective that way.

6. constructors dont seem to take cooldown from restocking wood. This can lead to entire game losses if 1 person, lets say in Helmsdeep. Builds litteraly the whole time. I suggest to add a cooldown for the wood they restock. Since most of the time, players are bashing the whole time without doing actual damage to the gate, is kind of ridiculous.

1. I had the idea to also add warg rider to laketown because unless it received a significant buff, its probably still a trash class and not worth buying or using anyway.

2. archer is shit vs anything, and whoever the FUNK don't ban me tim ffs said archer with vote is like soldier is clearly extremely delusional as a wood sword with vote does 5 attack damage whilst regular soldier does 6 without vote, not to mention any non voter is doomed anyway, so generally soldiers have 7 attack dmg

3. if no one is on, then point farming becomes a thing and that is a problem. I would like to see more stuff tho, like maybe arcade, but it closes when 10 players are on? arcade was nice, rpg was okay but arcade was very good, and ive asked tim personally to bring it back but we need to be vocal about it

4. ive made this point *hahahah kill me* many times - not just the fact that point classes are weaker than many voter classes i.e. haradrim archer, one of the finest classes, and morgul uruk, the other fine af class. its like... buying a brand new car 10x more expensive than your current, but the new car is absolute garbage and u hate the fact you bought it.

another point with point classes I have been trying to make is lack of variety. there are 10 point and 11 voter classes right now, and no two donor ones are the same whilst half the point classes have sharp 3 and or a spear. some variety and creativity would be appreciated in point classes too.
as for nazgul and balrog, if balrog ends up like troll, its trash, don't add it. troll can be EASILY 1v1ed by a normal soldier, and kbed by a hammerer. balrog is hard countered by beserker, ask riku the pro nazgul, so both would in effect be useless when added so its worth rethinking from old EW in the mechanics

5. I told tim they needed a buff because they were not worth using, except uruk. many times a regular soldier takes no damage or half a heart from a pike. town guard has a pike and nothing else, just pork. when the beserker gets close, better beat its meat because it is the crappiest class, a turd in the toilet is more versatile than town guard right now. phalnaxin also needs some sort of buff/worthwile melee, or perhaps a shield that covers the team instead of himself only. it has kb so in essence its like an offbrand bonebreaker, but the shield, if friendly archers can fire thru it, would make it an excellent class.

6. ok look, constructors are really stronk ability wise, but they have hard counters. earlier fireball was mentioned in mage being weak, and altho mage is weak, mage and torcher annihilate constructor wood. the solution in my opinion is not to drastically change constructors, because 1 is not really strong. my thoughts are to either incentivize bashing or open a GUARANTEED other way into the gate. the only time isengard never broke into the keep was when the entire team was constructor, and the top isn't a guaranteed path into the keep. if a constructor can sway the game outcome, then if the constructor was a good beserker or royal, the effect would still be more or less the same. its the team numbers because a large team 1:1 ratio with one or two constructors is extremely op
 
If archers had stone swords and voted, they would have the same attack as a soldier.
 
If archers had stone swords and voted, they would have the same attack as a soldier.

of a soldier without vote, you need to make that part clear too. also, the vast majority of ppl on the server vote means that soldier would still outdamage archer in all REAL situations.
 
[quote user_id="11532960" avatar="https://cravatar.eu/helmavatar/Dr_olex/74.png" name="Dr_olex"]If archers had stone swords and voted, they would have the same attack as a soldier.

of a soldier without vote, you need to make that part clear too. also, the vast majority of ppl on the server vote means that soldier would still outdamage archer in all REAL situations.[/quote]
We can't expect everyone to vote. Archer with stone sword would become one of the most popular classes in the game since it could melee other classes more easily.
 
If you will give archers stone swords they will be stronger than bloody cons, ranger (in some cases) and shield man will be just useless.
 
If you will give archers stone swords they will be stronger than bloody cons, ranger (in some cases) and shield man will be just useless.

how about archer chain armor, still wooden sword and bow. ill elaborate on the other thread that focuses mainly on soldier, called nerf or nothing
 
[quote user_id="14628767" avatar="https://cravatar.eu/helmavatar/assassiniv/74.png" name="assassiniv"]If you will give archers stone swords they will be stronger than bloody cons, ranger (in some cases) and shield man will be just useless.

how about archer chain armor, still wooden sword and bow. ill elaborate on the other thread that focuses mainly on soldier, called nerf or nothing[/quote]
How are you supposed to kill enemy archers from a distance when they can tank your shots?
 
[quote user_id="16009508" avatar="https://cravatar.eu/helmavatar/Captain_R3x/74.png" name="Captain_R3x"][quote user_id="14628767" avatar="https://cravatar.eu/helmavatar/assassiniv/74.png" name="assassiniv"]If you will give archers stone swords they will be stronger than bloody cons, ranger (in some cases) and shield man will be just useless.

how about archer chain armor, still wooden sword and bow. ill elaborate on the other thread that focuses mainly on soldier, called nerf or nothing[/quote]
How are you supposed to kill enemy archers from a distance when they can tank your shots?[/quote]

more power, bring back pow 2- isn't it obvious? archer already restocks for a good bit, has no armor and twig melee and bows do no damage at close range, and it doesn't do too much damage at a range either
 
[quote name="Dr_olex"][quote name="Captain_R3x"][quote name="assassiniv"]If you will give archers stone swords they will be stronger than bloody cons, ranger (in some cases) and shield man will be just useless.

how about archer chain armor, still wooden sword and bow. ill elaborate on the other thread that focuses mainly on soldier, called nerf or nothing[/quote]
How are you supposed to kill enemy archers from a distance when they can tank your shots?[/quote]

more power, bring back pow 2- isn't it obvious? archer already restocks for a good bit, has no armor and twig melee and bows do no damage at close range, and it doesn't do too much damage at a range either[/quote]
Let's also give him diamond armour with projectile protection 6 and iron sword with sharpness 8.
 
[quote user_id="16009508" avatar="https://cravatar.eu/helmavatar/Captain_R3x/74.png" name="Captain_R3x"][quote name="Dr_olex"][quote name="Captain_R3x"][quote name="assassiniv"]If you will give archers stone swords they will be stronger than bloody cons, ranger (in some cases) and shield man will be just useless.

how about archer chain armor, still wooden sword and bow. ill elaborate on the other thread that focuses mainly on soldier, called nerf or nothing[/quote]
How are you supposed to kill enemy archers from a distance when they can tank your shots?[/quote]

more power, bring back pow 2- isn't it obvious? archer already restocks for a good bit, has no armor and twig melee and bows do no damage at close range, and it doesn't do too much damage at a range either[/quote]
Let's also give him diamond armour with projectile protection 6 and iron sword with sharpness 8.[/quote]

archer needs a fix. he has been nerfed too far.
 
Hey guys, remember when that guy suggested giving archer power 2? HAH!
 
1. It'd be great if Warg riders or men on horses could bash gates while on a horse.

This makes no sense.

2. Since archer basically cant compete with ranger (unless you are a skilled archer) and soldiers up close. It'd be great giving it a stone sword for melee combat so it can actually stand a chance.

No. Archers do a lot more damage than ranger with normal arrows already, they shouldn't do equal up close.

3. It'd be great if players on servers could spawn while no one is on. So you can actually capture in the meantime and wait for someone to come. The players would most likely prefer that over waiting in the lobby for others which can take a long time.

So people can capture all flags while no one is on and farm score? No.

4. Point classes right now are not worth buying. It'd be great if classes such as Balrog and Nazgul would be point classes. Immense price, but good classes. Such as 20k for Nazgul and 18k for Balrog(?). So people would actually want to earn points, play more, and most likely buy a donator rank to speed up the process of points (if they kill well with the classes). This gives players a goal in the game. (If you are already planning on making them point classes then ignore this suggestion).

We have not yet decided what to do with NazGul and Balrog. I disagree that they're not worth buying. Most point classes are stronger than normal classes. Not by a huge amount, but that's not necessary because it'd ruin the game for new people.

5. We all know those pike classes, they can be good. And sometimes too good in certain cases where whole teams use it and the other team cant even reach the flag. Such as Morgul Tower. I think they are good the way they are. But, the fact that it deals decent damage from afar. And insane damage up close, (strength). Seems kind of ridiculous. I suggest nerfing them from up close, since a pike isnt very effective that way.

They have already been excluded from the morgul tower. We're also working on nerfing them up close.
 
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