Hey, i'm making this post because these are some things i noticed that could be improved only after i closed my survey. Some are very small and i believe could be implemented on a whim, others might need some more debate.
1.Increase hunger saturation in food
For those of you who don't know, hunger saturation is a hidden stat that defines "how long" the food will last before a player begins to get hungry again. Sometimes i eat a chicken and click the restock chest, and by the time i get all my arrows back, i am already half a hunger point down. I seriously, consistently observed hunger going down 10 seconds after i ate, if i was running and jumping. Food is good, it makes for an interesting mechanic, but the low saturation is just annoying. I believe the best way to fix this would be changing the player's foodExhaustionLevel, so that running etc. wouldn't tire him so quickly.
2.Make arrows more like arrows
Before 1.9, arrows used to fly much further without the need to aim so high you don't even see your targets anymore. This caused problems, sure, as people got sniped a lot. But i am a big believer that the intended gameplay style should be "guided" by the mechanics, like when we see players being more careful because dying removes a point from them.
So here is my idea: A relatively low-range bow with Power I, such as ours, encourages archers behaving like shotgunners. If we increase their range (reduce arrow downfall) but remove Power I, and maybe even reduce base damage by a little bit, then we'd have archers who are encouraged to form groups of archers and behave more like the real thing. If people don't like losing the archer as it is, then maybe this idea could be added as a separate voter/donor class?
3.Some small adjustments to gate bashing
(applies only to Morgul. I was happy to see Minas Tirith still has a manly manly gate)
Gates nowadays are falling reeeally quickly. Morgul gate fights used to be badass, no matter in which side you were, but now they end a bit too fast. Besides increasing gate health, how about going back to class-specific ramming? I don't know when this got changed, but i remember bowmen could not bash gates. This was good, because the team had to find a balance between countering defender archers or bashing the gates quicker. Hope they re-balance gates.
Anyway, i hope i don't sound too dissatisfied. I love seeing EW V2 regrowing, and i definitely think the server has improved a lot with its updates.
Hope people enjoy these suggestions. Let me know your thoughts. I also have some other ones about alt. gamemodes but they will probably come later, on a forum post of their own.
1.Increase hunger saturation in food
For those of you who don't know, hunger saturation is a hidden stat that defines "how long" the food will last before a player begins to get hungry again. Sometimes i eat a chicken and click the restock chest, and by the time i get all my arrows back, i am already half a hunger point down. I seriously, consistently observed hunger going down 10 seconds after i ate, if i was running and jumping. Food is good, it makes for an interesting mechanic, but the low saturation is just annoying. I believe the best way to fix this would be changing the player's foodExhaustionLevel, so that running etc. wouldn't tire him so quickly.
2.Make arrows more like arrows
Before 1.9, arrows used to fly much further without the need to aim so high you don't even see your targets anymore. This caused problems, sure, as people got sniped a lot. But i am a big believer that the intended gameplay style should be "guided" by the mechanics, like when we see players being more careful because dying removes a point from them.
So here is my idea: A relatively low-range bow with Power I, such as ours, encourages archers behaving like shotgunners. If we increase their range (reduce arrow downfall) but remove Power I, and maybe even reduce base damage by a little bit, then we'd have archers who are encouraged to form groups of archers and behave more like the real thing. If people don't like losing the archer as it is, then maybe this idea could be added as a separate voter/donor class?
3.Some small adjustments to gate bashing
(applies only to Morgul. I was happy to see Minas Tirith still has a manly manly gate)
Gates nowadays are falling reeeally quickly. Morgul gate fights used to be badass, no matter in which side you were, but now they end a bit too fast. Besides increasing gate health, how about going back to class-specific ramming? I don't know when this got changed, but i remember bowmen could not bash gates. This was good, because the team had to find a balance between countering defender archers or bashing the gates quicker. Hope they re-balance gates.
Anyway, i hope i don't sound too dissatisfied. I love seeing EW V2 regrowing, and i definitely think the server has improved a lot with its updates.
Hope people enjoy these suggestions. Let me know your thoughts. I also have some other ones about alt. gamemodes but they will probably come later, on a forum post of their own.