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Some balancing suggestions i forgot to add to the survey

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Drunk_Irishman

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V2 Lord
Hey, i'm making this post because these are some things i noticed that could be improved only after i closed my survey. Some are very small and i believe could be implemented on a whim, others might need some more debate.

1.Increase hunger saturation in food

For those of you who don't know, hunger saturation is a hidden stat that defines "how long" the food will last before a player begins to get hungry again. Sometimes i eat a chicken and click the restock chest, and by the time i get all my arrows back, i am already half a hunger point down. I seriously, consistently observed hunger going down 10 seconds after i ate, if i was running and jumping. Food is good, it makes for an interesting mechanic, but the low saturation is just annoying. I believe the best way to fix this would be changing the player's foodExhaustionLevel, so that running etc. wouldn't tire him so quickly.

2.Make arrows more like arrows

Before 1.9, arrows used to fly much further without the need to aim so high you don't even see your targets anymore. This caused problems, sure, as people got sniped a lot. But i am a big believer that the intended gameplay style should be "guided" by the mechanics, like when we see players being more careful because dying removes a point from them.
So here is my idea: A relatively low-range bow with Power I, such as ours, encourages archers behaving like shotgunners. If we increase their range (reduce arrow downfall) but remove Power I, and maybe even reduce base damage by a little bit, then we'd have archers who are encouraged to form groups of archers and behave more like the real thing. If people don't like losing the archer as it is, then maybe this idea could be added as a separate voter/donor class?

3.Some small adjustments to gate bashing

(applies only to Morgul. I was happy to see Minas Tirith still has a manly manly gate)

Gates nowadays are falling reeeally quickly. Morgul gate fights used to be badass, no matter in which side you were, but now they end a bit too fast. Besides increasing gate health, how about going back to class-specific ramming? I don't know when this got changed, but i remember bowmen could not bash gates. This was good, because the team had to find a balance between countering defender archers or bashing the gates quicker. Hope they re-balance gates.

Anyway, i hope i don't sound too dissatisfied. I love seeing EW V2 regrowing, and i definitely think the server has improved a lot with its updates.

Hope people enjoy these suggestions. Let me know your thoughts. I also have some other ones about alt. gamemodes but they will probably come later, on a forum post of their own.
 
2: Archers got changed recently so that the arrows always hit the same location (no randomness) and aren't effected by player velocity either (jump shooting and fall shooting are back). Having a decent bow arc adds a lot of skill to the class and also allows the player to arc their shots slightly over a block making it overall stronger if you can aim the shot correctly. Archers damage also scales with range and decreases in damage up close making it a bad class to use up close.
 
Didn't know that jump shooting etc. was back. I suppose this fixes my biggest problems with the bow, glad to hear.
Any ideas on the other suggestions?
 
1. Saturation changes were caused by the new Minecraft update
Since a recent update, saturation now depletes much quickly and causes fast regeneration. All increasing saturation would do is give the player a longer fast heal, which we don't want, because it would become way too OP.

3. Minas Morgul has a ram, so the class specific thing wouldn't work.
I have however increased the gate health from 80 to 120.
 
I did not know of the saturation affecting regen speed, my bad. And glad to see the Morgul gate stronger, thanks! But isn't it possible to make some classes not able to help the ram?
 
Give cooldown to uruk torcher, he can spam torches without any cooldown and deals more damage than a fireball which takes 5 seconds of cooldown to be shot
 
Give cooldown to uruk torcher, he can spam torches without any cooldown and deals more damage than a fireball which takes 5 seconds of cooldown to be shot

Difference is that unlike Mage, Torcher only has 3 projectiles.
They do have a cooldown, btw. It's just very small (~0.5 seconds)
A clever torcher doesn't throw all 3 torches at once, because its main damage is from people being on fire, not impact. Torches also deal less damage than fireballs, so I really don't see your point here.


[quote user_id="4036680" avatar="https://cravatar.eu/helmavatar/Drunk_Irishman/74.png" name="Drunk_Irishman"]I did not know of the saturation affecting regen speed, my bad. And glad to see the Morgul gate stronger, thanks! But isn't it possible to make some classes not able to help the ram?[/quote]

It's definitely possible, but I'm not sure if I want this, because we don't want to get into a situation where people don't have enough to use the ram. It's being considered though.
 
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