Lately I feel that Helm's Deep has become a bit unbalanced for two reasons.
1. The Rohan spawns behind the deeping wall. If some orcs get through to the flag and kill some Rohirrim, those Rohirrim can respawn about 5-10 blocks away from them in a couple of seconds, making this really overpowered. My suggestion is that they are moved further away.
2. The plains. The plains are the spawning place of the orcs before they cap anything, but in this version, Rohan soldiers can just jump off and chase the orcs around, and finally kill them. A feature on old EW was that if Rohan people jumped off the wall to get onto the plains they would slowly die. Please readd this feature.
1. The Rohan spawns behind the deeping wall. If some orcs get through to the flag and kill some Rohirrim, those Rohirrim can respawn about 5-10 blocks away from them in a couple of seconds, making this really overpowered. My suggestion is that they are moved further away.
2. The plains. The plains are the spawning place of the orcs before they cap anything, but in this version, Rohan soldiers can just jump off and chase the orcs around, and finally kill them. A feature on old EW was that if Rohan people jumped off the wall to get onto the plains they would slowly die. Please readd this feature.