I've only actually played on Osgiliath twice recently, so I don't really know if this happens in all the games, so I'm also asking the community if this is a common occurrence or if this thread should just be ignored.
It has come to my attention that after the Orcs capture the first flag, they encounter some resistance in capping the Dome. In the case in that their advance is halted, it seems that Gondor is actually able to push far back enough to bring the fight to the Mordor spawn. The first game I played I was on Mordor, and we weren't even able to leave the section of the bridge on which the flag sits. Frequently enough, Gondor would break through and kill people in the area around our spawn. They didn't even have a single Citadel Guard, and I don't believe we had any Chieftains either. The second time I played, I was on Gondor. We had trapped them in a similar situation, except we had 2 Citadel Guards and again they had no Chieftains. Again Gondor was able to break through and kill around Mordor's spawn before we killed them.
http://www.empirewar.org/forums/m/5312442/viewthread/23981953-massive-spawnkill-on-osigliath
Here's another example, you can clearly see the archers have Mordor pinned down, and soldiers are running over to kill.
So fix it, idk how, but something needs to be fixed. (unless this is just bogus, then go ahead and ignore it) I'm hoping someone else can come up with an idea on how to fix it.
It has come to my attention that after the Orcs capture the first flag, they encounter some resistance in capping the Dome. In the case in that their advance is halted, it seems that Gondor is actually able to push far back enough to bring the fight to the Mordor spawn. The first game I played I was on Mordor, and we weren't even able to leave the section of the bridge on which the flag sits. Frequently enough, Gondor would break through and kill people in the area around our spawn. They didn't even have a single Citadel Guard, and I don't believe we had any Chieftains either. The second time I played, I was on Gondor. We had trapped them in a similar situation, except we had 2 Citadel Guards and again they had no Chieftains. Again Gondor was able to break through and kill around Mordor's spawn before we killed them.
http://www.empirewar.org/forums/m/5312442/viewthread/23981953-massive-spawnkill-on-osigliath
Here's another example, you can clearly see the archers have Mordor pinned down, and soldiers are running over to kill.
So fix it, idk how, but something needs to be fixed. (unless this is just bogus, then go ahead and ignore it) I'm hoping someone else can come up with an idea on how to fix it.