michaelrotov1234
New member
Some people have played longer than I have so correct me if im wrong
Tips for an attacking force:
-Always aim for the opponent's flag. I have seen countless fails in capturing due to everyone killing enemies before capturing a flag. Naturally, since the enemy's spawnpoint is nearer to the flag than yours, you are at a disadvantage. You will achieve nothing and most of the time even failing to kill lots of enemies.
-A secondary goal is to kill as many enemies as possible as long as it does not interfere with teh first goal.
-Coordinate your forces. It is MUCH easier to beat back a large number of small attacks than a huge attack. Sometimes it is good to build up forces near the flag and rush the enemy. A good advice is NOT to run in front of your side's army.
-Use multiple routes. You can launch more than 1 attack simultaneously. Using different routes may catch the enemy by surprise. If there are alternative but more dangerous paths to the flag send a small but elite group to use that route. Meanwhile a large group uses the general route.
-For donators: creep up to the flag as close as possible and unite. Having bodyguards might help when uniting.
Now for defending:
-Priority is either flag or conserving lives. If you do not have many lives then do not risk lives trying to defend undefendable positions (unless it is your last flag). In helms deep i have seen rohan lose with only seconds left due to them all dying.
-Of course, assuming there are enough lives the priority is always flag. Again I have seen countless battles where the defending side loses a flag simply because there was nobody guarding that in the first place. Reinforcements may not arrive quickly and might not be able to kill in time. So always get someone at the flag, ideally at least one ranged and one melee.
-Watch your back. Again a classic mistake. When playing morgul one of the most easy kills is to go behind the archers who are shooting the gondor coming from imlad morgul (when gate is bashed open). And in minas tirith parkourers could easily take people by surprise, one little hit and you tumble off the wall. I have seen more than 5 people die to one person that way.
-Watch your front. As a general rule, apart from having a few guys defending the flag and having everybody alert of whats going behind them, ideally with guards as well, you do not want the enemy to be able to bash your gate in the first place. A good tip is to have archers significantly in front of the gate and flag, and have them shoot enemies as they pass. I have pinned down 3 archers this way by forcing them to shoot at me, and that means the enemy has 3 archers less at the gates. Of course soldiers are also needed. And archers should be at the gate in case the people in front of the gate fall. Anotehr tip is to build barricades in front of the gate, the enemy has to pass through these first.
-The best defence is offense. Apart from having people manning positions and shooting, you want to launch your own counterattacks. Their goal is to kill some enemies, so to split them into smaller groups. As mentioned above, smaller attacks are easier to beat off than larger attacks.
-Defend different passes. The enemy might have more than one route to attack. Defend all routes and barricade them if possible. In general, the larger the width of the route and the more easily it is passable is, the more people is needed and they do not have to be very good at pvp, since with large gaps quantity is more important than quality. Less-used routes should be defended by a small number of elite soldiers. A barricade might not be needed if setting up an ambush. Ambushing an enemy which is planning to ambush you is very demoralising to the opposing force and it makes them think taht you know their plans in advance.
-NEVER put a barricade on the route between your spawnpoint and the flag. Self explanatory, but from what I observe more than 50% of constructors have made this mistake at least once and paid for it. You are aiding the enemy in this way.
Tips in general:
-Do NOT ignore comments in chat. For example, when someone says that 7 trolls and 10 orcs with a couple archers are parkouring, there is a large chance that there is such a force. Or someone suggesting a tactic which no one listens to and ignoring it proves to be their undoing.
-Use common sense. All of the tips above are just a generalisation of mistakes that people make despite being easily noticable.
-Have at least one elite group of soldiers. They can be sent to do different tasks or guard or attack different routes, and to negate mistakes that are caused by other people's stupidity.
-Get a leader for each group of soldiers. Ideally someone who can coordinate.
Edit: A few more tricks
-I kind of changed my mind about running ahead of an army. If you are good at it, go for it. I suck at pvp, yet I have once killed 5 trolls in a row. As a constructor. The tip is to keep clicking when pvping and to charge the enemy directly, without turning back. Even if you die, by the time you die your squad/group/army would have reached the enemy and they would be in a weakened state. If you are an archer spam shoot arrows. It helps if you have a decent aim.
Tips for an attacking force:
-Always aim for the opponent's flag. I have seen countless fails in capturing due to everyone killing enemies before capturing a flag. Naturally, since the enemy's spawnpoint is nearer to the flag than yours, you are at a disadvantage. You will achieve nothing and most of the time even failing to kill lots of enemies.
-A secondary goal is to kill as many enemies as possible as long as it does not interfere with teh first goal.
-Coordinate your forces. It is MUCH easier to beat back a large number of small attacks than a huge attack. Sometimes it is good to build up forces near the flag and rush the enemy. A good advice is NOT to run in front of your side's army.
-Use multiple routes. You can launch more than 1 attack simultaneously. Using different routes may catch the enemy by surprise. If there are alternative but more dangerous paths to the flag send a small but elite group to use that route. Meanwhile a large group uses the general route.
-For donators: creep up to the flag as close as possible and unite. Having bodyguards might help when uniting.
Now for defending:
-Priority is either flag or conserving lives. If you do not have many lives then do not risk lives trying to defend undefendable positions (unless it is your last flag). In helms deep i have seen rohan lose with only seconds left due to them all dying.
-Of course, assuming there are enough lives the priority is always flag. Again I have seen countless battles where the defending side loses a flag simply because there was nobody guarding that in the first place. Reinforcements may not arrive quickly and might not be able to kill in time. So always get someone at the flag, ideally at least one ranged and one melee.
-Watch your back. Again a classic mistake. When playing morgul one of the most easy kills is to go behind the archers who are shooting the gondor coming from imlad morgul (when gate is bashed open). And in minas tirith parkourers could easily take people by surprise, one little hit and you tumble off the wall. I have seen more than 5 people die to one person that way.
-Watch your front. As a general rule, apart from having a few guys defending the flag and having everybody alert of whats going behind them, ideally with guards as well, you do not want the enemy to be able to bash your gate in the first place. A good tip is to have archers significantly in front of the gate and flag, and have them shoot enemies as they pass. I have pinned down 3 archers this way by forcing them to shoot at me, and that means the enemy has 3 archers less at the gates. Of course soldiers are also needed. And archers should be at the gate in case the people in front of the gate fall. Anotehr tip is to build barricades in front of the gate, the enemy has to pass through these first.
-The best defence is offense. Apart from having people manning positions and shooting, you want to launch your own counterattacks. Their goal is to kill some enemies, so to split them into smaller groups. As mentioned above, smaller attacks are easier to beat off than larger attacks.
-Defend different passes. The enemy might have more than one route to attack. Defend all routes and barricade them if possible. In general, the larger the width of the route and the more easily it is passable is, the more people is needed and they do not have to be very good at pvp, since with large gaps quantity is more important than quality. Less-used routes should be defended by a small number of elite soldiers. A barricade might not be needed if setting up an ambush. Ambushing an enemy which is planning to ambush you is very demoralising to the opposing force and it makes them think taht you know their plans in advance.
-NEVER put a barricade on the route between your spawnpoint and the flag. Self explanatory, but from what I observe more than 50% of constructors have made this mistake at least once and paid for it. You are aiding the enemy in this way.
Tips in general:
-Do NOT ignore comments in chat. For example, when someone says that 7 trolls and 10 orcs with a couple archers are parkouring, there is a large chance that there is such a force. Or someone suggesting a tactic which no one listens to and ignoring it proves to be their undoing.
-Use common sense. All of the tips above are just a generalisation of mistakes that people make despite being easily noticable.
-Have at least one elite group of soldiers. They can be sent to do different tasks or guard or attack different routes, and to negate mistakes that are caused by other people's stupidity.
-Get a leader for each group of soldiers. Ideally someone who can coordinate.
Edit: A few more tricks
-I kind of changed my mind about running ahead of an army. If you are good at it, go for it. I suck at pvp, yet I have once killed 5 trolls in a row. As a constructor. The tip is to keep clicking when pvping and to charge the enemy directly, without turning back. Even if you die, by the time you die your squad/group/army would have reached the enemy and they would be in a weakened state. If you are an archer spam shoot arrows. It helps if you have a decent aim.