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Tips and Tricks

michaelrotov1234

New member
Some people have played longer than I have so correct me if im wrong

Tips for an attacking force:

-Always aim for the opponent's flag. I have seen countless fails in capturing due to everyone killing enemies before capturing a flag. Naturally, since the enemy's spawnpoint is nearer to the flag than yours, you are at a disadvantage. You will achieve nothing and most of the time even failing to kill lots of enemies.

-A secondary goal is to kill as many enemies as possible as long as it does not interfere with teh first goal.

-Coordinate your forces. It is MUCH easier to beat back a large number of small attacks than a huge attack. Sometimes it is good to build up forces near the flag and rush the enemy. A good advice is NOT to run in front of your side's army.

-Use multiple routes. You can launch more than 1 attack simultaneously. Using different routes may catch the enemy by surprise. If there are alternative but more dangerous paths to the flag send a small but elite group to use that route. Meanwhile a large group uses the general route.

-For donators: creep up to the flag as close as possible and unite. Having bodyguards might help when uniting.

Now for defending:

-Priority is either flag or conserving lives. If you do not have many lives then do not risk lives trying to defend undefendable positions (unless it is your last flag). In helms deep i have seen rohan lose with only seconds left due to them all dying.

-Of course, assuming there are enough lives the priority is always flag. Again I have seen countless battles where the defending side loses a flag simply because there was nobody guarding that in the first place. Reinforcements may not arrive quickly and might not be able to kill in time. So always get someone at the flag, ideally at least one ranged and one melee.

-Watch your back. Again a classic mistake. When playing morgul one of the most easy kills is to go behind the archers who are shooting the gondor coming from imlad morgul (when gate is bashed open). And in minas tirith parkourers could easily take people by surprise, one little hit and you tumble off the wall. I have seen more than 5 people die to one person that way.

-Watch your front. As a general rule, apart from having a few guys defending the flag and having everybody alert of whats going behind them, ideally with guards as well, you do not want the enemy to be able to bash your gate in the first place. A good tip is to have archers significantly in front of the gate and flag, and have them shoot enemies as they pass. I have pinned down 3 archers this way by forcing them to shoot at me, and that means the enemy has 3 archers less at the gates. Of course soldiers are also needed. And archers should be at the gate in case the people in front of the gate fall. Anotehr tip is to build barricades in front of the gate, the enemy has to pass through these first.

-The best defence is offense. Apart from having people manning positions and shooting, you want to launch your own counterattacks. Their goal is to kill some enemies, so to split them into smaller groups. As mentioned above, smaller attacks are easier to beat off than larger attacks.

-Defend different passes. The enemy might have more than one route to attack. Defend all routes and barricade them if possible. In general, the larger the width of the route and the more easily it is passable is, the more people is needed and they do not have to be very good at pvp, since with large gaps quantity is more important than quality. Less-used routes should be defended by a small number of elite soldiers. A barricade might not be needed if setting up an ambush. Ambushing an enemy which is planning to ambush you is very demoralising to the opposing force and it makes them think taht you know their plans in advance.

-NEVER put a barricade on the route between your spawnpoint and the flag. Self explanatory, but from what I observe more than 50% of constructors have made this mistake at least once and paid for it. You are aiding the enemy in this way.

Tips in general:

-Do NOT ignore comments in chat. For example, when someone says that 7 trolls and 10 orcs with a couple archers are parkouring, there is a large chance that there is such a force. Or someone suggesting a tactic which no one listens to and ignoring it proves to be their undoing.

-Use common sense. All of the tips above are just a generalisation of mistakes that people make despite being easily noticable.

-Have at least one elite group of soldiers. They can be sent to do different tasks or guard or attack different routes, and to negate mistakes that are caused by other people's stupidity.

-Get a leader for each group of soldiers. Ideally someone who can coordinate.

Edit: A few more tricks

-I kind of changed my mind about running ahead of an army. If you are good at it, go for it. I suck at pvp, yet I have once killed 5 trolls in a row. As a constructor. The tip is to keep clicking when pvping and to charge the enemy directly, without turning back. Even if you die, by the time you die your squad/group/army would have reached the enemy and they would be in a weakened state. If you are an archer spam shoot arrows. It helps if you have a decent aim.
 
[quote name="michaelrotov1234"]

-Watch your back. Again a classic mistake. When playing morgul one of the most easy kills is to go behind the archers who are shooting the gondor coming from imlad morgul (when gate is bashed open). And in minas tirith parkourers could easily take people by surprise, one little hit and you tumble off the wall. I have seen more than 5 people die to one person that way.
[/quote]
i have killed more than 10 people in 1 life that way as they never think to turn around

as for the tactics i have seen good tactics fail even though brilliantly executed for the simple reason that i can see the same chat they do and have my own 1-3 man counter-tactics to stop them

some times they fail due to a disobedient soldier running around like a chicken with its head cut off and bumping into me before i strike
other times from my opponent having donators who can unite them out of my way
and other times because they have better archers then i am
however many times they succeed in making the enemy panic just long enough for my team to finish them

ah panic that moment when you are in the middle of a fight and realize you are out of food and a troll is coming
panic can make an otherwise amazing player be killed by a noob
i have found haradrim archers are perfect for making players panic
 
Sauron's Top Tricks for Evil Solo Fighters:

1. Use your points.
- Always buy both mage upgrades, and get good with them. I mean good. You have to be able to solo 5 soldiers in less than a minute before I consider you good with a mage. Fireball them to get their attention, flanethrower them when you get a good sized mob after you, enderpearl to high ground if they get close, finish them off by blasting them down with knockback or fireballing them to death.
- You do not know true power until you play as a troll with +1 strength. Pricey, but incredibly strong.
- Haradrim with +1 bows make their bows like normal archers with added poison effects.
- Get to know the hiding spots around flags with your mage. Run up, begin capping, pearl to the spot, and immediately sneak. They won't know where to look, as you seemingly disappeared. If you used your pearl, then you better be good (see above), stealthy, speedy, or not alone.

2. Light up their barricades.
- Nothing is better than a single hidden mage popping out and causing fire at the feet of a hard-working constructor.
- Well, there is one thing. Flamethrower spray a massive barricade and watch them all burn.
- Chopping down their barricades in key spots is also pretty amusing.

3. Mess with them.
- Toy with your enemy. Lead them in circles, walk calmly instead of running, parkour around and watch them try and follow, climb things and jump off...
- Hit'n'run many different people and lead them away from a flag, into a dead end, and run by them again.
- Running frantically from a group of soldiers, magejumping to safety, and looking at them shift-spamming is particularily satisfying. Don't kill them, just watch them try to find a way up. If they eventually leave, jump down, hit them, and repeat. Don't fireball, if they know you are messing with them and not trying to kill them it is all the funnier.

4. Ents
- First part of the battle, always be normal Uruk-hai. Light em and chop them down. If you circle them, they will never be able to fight back in time. Target solo ents. Always charge right at them, even if they just hit you. Ents are unprepared for the frontal assault. You can claim 20 ents in a single life if you are good and pick your targets carefully.
- On the dam, always be archer. Soldiers will just get thrown down the mountain.

5. Go for the flag.
- There are three ways to do this. Stealth is first. Just click it and hide. Hope your team shows up or they don't find you. Even if you fail, when they rush to the flag your team can begin to push forward. They'll return from killing you to find Evil far more advanced in position and with momentum on their side.
- The second way requires a good deal more skill. Get to the flag. Begin capture. Kill the 10+ guys that come at you. Celebrate by drinking wine from their skulls.
- Last but not least... Blitzkrieg. This is primarily for Helm's Deep. This must be done at the very beginning of the game - first 30 seconds. Get a pearl, throw it at front flag, capture it with little resistance. Head right, cross into the courtyard, run up to second. Capture it. Open left and main gate if they aren't already and join your team for the final assault. This basically makes you the MVP of Isengard.

6. Don't listen to those who suggest coordination.
- You get in there, you kick butt, you die. Repeat. Coordinating takes time and can be ended by a single enemy who kills one of you.
- The horde that is the bulk of the team will eventually catch up to you. Just go for it, you don't need or want their support.
- Enemies concentrating on you and you alone are easier to predict. Choose solo'ing a mob of 10 soldiers over a 5 v 10 scenrio any day.

7. Go for the donators.
- Hunt them down. They are a threat to the horde. Far better you damage them to near death or eliminate them completely than they destroy part of your team.
- Target them out of a mob of 10 or so. They are the strongest and the biggest threat.
- Rush by easier kills to get at them.
- Do it again and again. It is more satisying to repeatedly triumph over a stronger opponent than it is any number of weak ones.

8. Play epic music.
- Two Steps From Hell, Audiomachine, Les Friction, LotR Pandora Station, Pirates of the Carribean Pandora Station, The Prime Cronus' Yotube Playlists.
- Whatever music you normally play, don't. Play epic music instead. Always.
- Unless, of course, you are like me and listen to that normally. Believe me, listening to Ocean Princess or To Glory while doing mundane tasks like writing essays turns them into flowing scripts of awesome.
 
[quote name="Lord_Sauron_"]
- You do not know true power until you play as a troll with +1 strength. Pricey, but incredibly strong.[/quote]

Strength boost does not affect trolls ^.^
 
[quote name="sjoerdtim"][quote name="Lord_Sauron_"]
- You do not know true power until you play as a troll with +1 strength. Pricey, but incredibly strong.[/quote]

Strength boost does not affect trolls ^.^[/quote]
I could have sworn it did...?
 
to be a truly epic mage buy flamethrower ender pearl and strenght boost all at once
your staff will deal the damage of a diamond sword with sharpness 1
you flamethrower will severely weaken large groups (i have never killed a player directly with a flame thrower even if all shots hit)
use your pearl for a fast escape if they are overwhelming you
 
[quote name="lucolas01"]to be a truly epic mage buy flamethrower ender pearl and strenght boost all at once
your staff will deal the damage of a diamond sword with sharpness 1
you flamethrower will severely weaken large groups (i have never killed a player directly with a flame thrower even if all shots hit)
use your pearl for a fast escape if they are overwhelming you[/quote]
I've direct killed two soldiers with a single flamethrower blast.
 
[quote name="lucolas01"][quote name="michaelrotov1234"]

-Watch your back. Again a classic mistake. When playing morgul one of the most easy kills is to go behind the archers who are shooting the gondor coming from imlad morgul (when gate is bashed open). And in minas tirith parkourers could easily take people by surprise, one little hit and you tumble off the wall. I have seen more than 5 people die to one person that way.
[/quote]
i have killed more than 10 people in 1 life that way as they never think to turn around

as for the tactics i have seen good tactics fail even though brilliantly executed for the simple reason that i can see the same chat they do and have my own 1-3 man counter-tactics to stop them

some times they fail due to a disobedient soldier running around like a chicken with its head cut off and bumping into me before i strike
other times from my opponent having donators who can unite them out of my way
and other times because they have better archers then i am
however many times they succeed in making the enemy panic just long enough for my team to finish them

ah panic that moment when you are in the middle of a fight and realize you are out of food and a troll is coming
panic can make an otherwise amazing player be killed by a noob
i have found haradrim archers are perfect for making players panic[/quote]

Yes. Disobedient soldiers are a pain in the a**. I have a group of people as well. They know what I want them to do just by looking. About panicking when a troll is coming, I normally charge straight up to teh troll. Preferably with backup. I suicide charge a lot. Quite often I actually kill.

About your counter tactics I normally suggest a tactic in chat, then get a squad to play around teh enemys coutner tactic. 90% of the time I no what the counter tactic is.

About parkourers I normally have my squad in ambush. Quite a few of them are good snipers and the rest are good pvpers. Yes and the first rule: always look back.

[quote name="Lord_Sauron_"]Sauron's Top Tricks for Evil Solo Fighters:

1. Use your points.
- Always buy both mage upgrades, and get good with them. I mean good. You have to be able to solo 5 soldiers in less than a minute before I consider you good with a mage. Fireball them to get their attention, flanethrower them when you get a good sized mob after you, enderpearl to high ground if they get close, finish them off by blasting them down with knockback or fireballing them to death.
- You do not know true power until you play as a troll with +1 strength. Pricey, but incredibly strong.
- Haradrim with +1 bows make their bows like normal archers with added poison effects.
- Get to know the hiding spots around flags with your mage. Run up, begin capping, pearl to the spot, and immediately sneak. They won't know where to look, as you seemingly disappeared. If you used your pearl, then you better be good (see above), stealthy, speedy, or not alone.

2. Light up their barricades.
- Nothing is better than a single hidden mage popping out and causing fire at the feet of a hard-working constructor.
- Well, there is one thing. Flamethrower spray a massive barricade and watch them all burn.
- Chopping down their barricades in key spots is also pretty amusing.

3. Mess with them.
- Toy with your enemy. Lead them in circles, walk calmly instead of running, parkour around and watch them try and follow, climb things and jump off...
- Hit'n'run many different people and lead them away from a flag, into a dead end, and run by them again.
- Running frantically from a group of soldiers, magejumping to safety, and looking at them shift-spamming is particularily satisfying. Don't kill them, just watch them try to find a way up. If they eventually leave, jump down, hit them, and repeat. Don't fireball, if they know you are messing with them and not trying to kill them it is all the funnier.

4. Ents
- First part of the battle, always be normal Uruk-hai. Light em and chop them down. If you circle them, they will never be able to fight back in time. Target solo ents. Always charge right at them, even if they just hit you. Ents are unprepared for the frontal assault. You can claim 20 ents in a single life if you are good and pick your targets carefully.
- On the dam, always be archer. Soldiers will just get thrown down the mountain.

5. Go for the flag.
- There are three ways to do this. Stealth is first. Just click it and hide. Hope your team shows up or they don't find you. Even if you fail, when they rush to the flag your team can begin to push forward. They'll return from killing you to find Evil far more advanced in position and with momentum on their side.
- The second way requires a good deal more skill. Get to the flag. Begin capture. Kill the 10+ guys that come at you. Celebrate by drinking wine from their skulls.
- Last but not least... Blitzkrieg. This is primarily for Helm's Deep. This must be done at the very beginning of the game - first 30 seconds. Get a pearl, throw it at front flag, capture it with little resistance. Head right, cross into the courtyard, run up to second. Capture it. Open left and main gate if they aren't already and join your team for the final assault. This basically makes you the MVP of Isengard.

6. Don't listen to those who suggest coordination.
- You get in there, you kick butt, you die. Repeat. Coordinating takes time and can be ended by a single enemy who kills one of you.
- The horde that is the bulk of the team will eventually catch up to you. Just go for it, you don't need or want their support.
- Enemies concentrating on you and you alone are easier to predict. Choose solo'ing a mob of 10 soldiers over a 5 v 10 scenrio any day.

7. Go for the donators.
- Hunt them down. They are a threat to the horde. Far better you damage them to near death or eliminate them completely than they destroy part of your team.
- Target them out of a mob of 10 or so. They are the strongest and the biggest threat.
- Rush by easier kills to get at them.
- Do it again and again. It is more satisying to repeatedly triumph over a stronger opponent than it is any number of weak ones.

8. Play epic music.
- Two Steps From Hell, Audiomachine, Les Friction, LotR Pandora Station, Pirates of the Carribean Pandora Station, The Prime Cronus' Yotube Playlists.
- Whatever music you normally play, don't. Play epic music instead. Always.
- Unless, of course, you are like me and listen to that normally. Believe me, listening to Ocean Princess or To Glory while doing mundane tasks like writing essays turns them into flowing scripts of awesome.[/quote]

This works for the good side as well. Blitzkrieg is VERY important when attacking, although I find it useful at Morgul. I get a squad to ambush those at the main gate, then at the same time another few guys head for soldier square, and even then a few guys head to top of tower. About blitzkrieg at helms deep it is very hard to cap the front flag, normally good soldiers are there,

About hiding normally I send a small number of people to hold positions.

About coordination im afraid i ahve ot disagree. Ideally you want small teams that know what to do by instinct and work together by instinct. They work together to achieve a goal.
 
To be completely honest, when I play often half the flags are captured by my efforts alone. Said blitz on Helms...
Well, I captured all three flags, went 11-0, and we won within 5 minutes. And I was alone in all but the last flag, the cave.
Solo soldiers for the win!
 
[quote name="Lord_Sauron_"]To be completely honest, when I play often half the flags are captured by my efforts alone. Said blitz on Helms...
Well, I captured all three flags, went 11-0, and we won within 5 minutes. And I was alone in all but the last flag, the cave.
Solo soldiers for the win![/quote]

Yes. Soloing is possible but quite hard. Of course this runs the risk of getting spotted by ppl like me when hiding under a ledge on gate 3 and getting killed. Then everyone knows and seals teh ledge so u cannot enderpearl.

However capturing with a small team is good. For example on morgul i get a few guys who know what they are doing and sneak to the main gates flag, kill everyone near it and capture it. This works 70% of the time. The best thing is that even if one gets killed there are more.
 
unfortunately there are often noobs who can hardly craft a sword let alone swing one
and they
1 never listen to orders
2 suicide charge and leave massive openings for foes
3 go walkabout to places so far out of the battle that they might as well just log out for the amount of good they do
4 build walls so high and so thick they block all maneuvering for their team and when it burns around them they wonder what they did wrong
5 and worst going afk in the team lobby so their team has a temporary but often fatal disadvantage of numbers as no one who just logged on can join the team

small teams like you have are the most effective IF you know and play with those people so often that you almost literally fight as one and can get into battle formation in an instant. i have no such team thus i often go for solo sniper missions.
 
[quote name="lucolas01"]unfortunately there are often noobs who can hardly craft a sword let alone swing one
and they
1 never listen to orders
2 suicide charge and leave massive openings for foes
3 go walkabout to places so far out of the battle that they might as well just log out for the amount of good they do
4 build walls so high and so thick they block all maneuvering for their team and when it burns around them they wonder what they did wrong
5 and worst going afk in the team lobby so their team has a temporary but often fatal disadvantage of numbers as no one who just logged on can join the team

small teams like you have are the most effective IF you know and play with those people so often that you almost literally fight as one and can get into battle formation in an instant. i have no such team thus i often go for solo sniper missions.[/quote]

My team fights as one. Even when doing different tasks. We know strategies in each map, when I go somewhere they no immediately what my plan is without asking. Normally we have archers and soldiers, the archers snipe and the soldiers kill. As for mages... A fireball will reveal our presence as we normally do secret missions, and healing potions? We dont need those.

Yes. The only thing worse than a traitor is a noob. Sometimes I have to be a constructror with the sole purpose of knocking down noob barricades. Barricades are to delay enemies and to provide cover. Not to stop enemies. I have once even seen a noob build a house and proposing to relocate the flag there.

Non-combatants only waste space.

About orders when I ask them to capture/defend a flag they never do. For example when a flag is being captured they still try to kill ppl far away from flag. Also, sometimes I ask a noob to hold a position but they leave after i go somewhere else. This has caused losses several times.
 
sjoe can we have noob slapers (renamed fish) for when people do dumb things

most of my tactics are support as i know in all out combat i will get my @$$ royally kicked so i go for

ambushes near corners that i can knock players off of

hiding as an archer and aiming for donators

using a mage to draw away foes from the flag

not having a team to support me however often means i end up dieing before i can complete my objective
 
Team help is unreliable, so I play solo, which made me rise in skill, which made team help seem unreliable, which made me play solo, which made me rise in skill, which... yeah. And so the rock-throwing roaring troll and cyborg ninja-mage were born.
 
now if only we can put you in with a Sharp-eyed-mege-fast-elven-war-archer then you would be unstoppable

we should see if we can do a map with just the donators against all non donators to see who will win (if tim will allow us)
 
On the contrary, non-donors would have the numerical advantage and a few very skilled players that I believe outweigh any boosts - MD_K47, kkejser, ect. I'd rely on MD's arrows over any shiny chestplate.
 
the only problem would come with the map we chose for the battle and what side the non-donators are on

if we were defending the morgul tower you would have no hope of winning
moria would be the most balanced (not the gold one)
minas tirith would be fairly even if donaters were defending
helms deep donators would have to defend (we could get some epic videos with that many uruk-hai pouring in)
isengard the donators would have no advantage what so ever as there are no donator classes on that map
 
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