It is clear that the current method of gaining heroes is too farmy. It currently encourages you to hang back from helping your team to farm kills.
I propose the following changes:
Hero Points Pool
Each player, per-team, will have a "hero points pool". Essentially every action you do that...
It's ping + Mojang I believe
The client removes the arrow itself when it hits what it sees as an entity. This means interpolation makes it even worse. In reality on the server, the arrow did not hit the entity and has landed on the other side.
It's also quite possible Mojang changed something...
This is intentional, I'm not fixing this. I'm not making a unique handler for every voting site.
In fact, I suspect some even use the player's timezone to reset their vote.
I think the second would make balance worse. It would be almost impossible to correctly balance automated buffs/debuffs.
However the first point is more trivial and would be fine to implement. We already have per-map ratios, but there's also some weird behaviour where at lower player counts...
In general I agree with the idea of better balancing. I am not sure about your two points however, and the second one I think is unlikely to be implemented.
However for the next update some balance additions to game elements have been integrated already, so in general this is "planned" and I...
I think this can be rejected. I do believe that the system still works well for solo players - even if you are killed, if you go back and kill the enemy, and start capturing again, if you started capturing at 0 and get it to 100 you will get the extra 3 points still even if interrupted. Indeed...
I have decided to unban you as long as you use a vanilla client, as I have reasonable suspicion it is something to do with BLC considering you are the only person that uses it on the server and the only one causing these flags.