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  1. Grissum1

    Command Ability

    Similar to Spyglass ability, but you right-click your ally instead with a command item to buff them indefinitely. Only one ally at a time.
  2. Grissum1

    EW Newsletter

    Like EQ Newsletter, but more like Mojang, where they show updates and whatnot. Good for keeping the discord server and forums more alive
  3. Grissum1

    Bartender at lobby

    you know those chickens lying around laying eggs at the lobby? Would be cool if we have a villager that sells you mead if you give him eggs. Random interactive feature
  4. Grissum1

    Pending Black Gate Rhun flags

    Gate is not bashable. One of the gates needs a build redesign since players can just get in using the trapdoor
  5. Grissum1

    Resolved Osgiliath gate bashable but not breakable.

    You can bash it but it stays the same after the health reaches 0
  6. Grissum1

    Resolved passive ability

    no work
  7. Grissum1

    Pending Spearman item

    When you fight with spear with sword on offhand and you die upon death. Upon spawning, you only spawn with spears, no sword. You’d have to restock to get back your sword.
  8. Grissum1

    Pending Parry ability

    Parry works this time! But, it doesn’t give absorption
  9. Grissum1

    Pending Throw ability

    Throw ability does not keep its item model sometimes when picked up (not all the time). Meanwhile, when it is thrown, it loses its item model all the time.
  10. Grissum1

    Resolved Passive ability bug

    Does not work (even on dev)
  11. Grissum1

    Temporary respawn ability

    Place a banner or some sort anywhere, and if someone dies, they respawn in that area, and that item gets destroyed. Would be good for more diverse support classes
  12. Grissum1

    Planned Placeable restock chest ability

    Place a temporary restock chest anywhere on the map (I suggest adding it somewhat after the copper update since they will add the copper chest and I could potentially retexture it). It can disappear based on how much it was used or time limit (or both).
  13. Grissum1

    Shield charge ability

    Charge with your shield to do knockback. What makes this different from shield bash is you are putting yourself in a dangerous situation in exchange for an aggressive play. I think this would be good for offensive shield classes since all of the shield classes (except maybe shieldmaiden) are...
  14. Grissum1

    Uppercut ability

    Swing your axe/mace/hammer/sword upwards to hit enemies up in the air (not high tho. Like 3-4 blocks). Outside of potential fall damage, would be good for starting a combo (peeps take increase kb when in air)
  15. Grissum1

    Thrust ability

    right click to pierce through the enemy(s) you're facing (and whose behind him) with a spear or sword. Would be good for holding a line or something.
  16. Grissum1

    Planned Whirlwind ability

    Spin axe/sword 360 degrees, hitting those around you. This would be good as a AoE crowd control.
  17. Grissum1

    Planned Chat filter

    Chat filter for the server chat, regarding gamer words (n-words, etc). There is no good reason to have it said. It reduces the thought process moderators have to worry about regarding context and gives an illusory presence that moderation is around.
  18. Grissum1

    The Crossbow Experience

    When the American plays Empire War:
  19. Grissum1

    Resolved Leap ability

    Soldier/Archer/Fieldmedic's leap item sometimes get set to air
  20. Grissum1

    Resolved Parry ability

    Royal Guard sometimes gets its parry item set to air. Parry abilities for all classes don't give absorption also
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