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  1. redbommer

    Resolved Unable to choose new Dunedain classes

    I can look into it, thanks for letting us know.
  2. redbommer

    Resolved Stables gate unbashable

    I noticed the issue appeared when the gate hadn't been opened before Uruk captured stables. that when the stables were captured the gate was unbreakable. Once it was open/closed it took damage fine.
  3. redbommer

    Planned Constructor Class rework

    Compiled from ideas by commander canon, star, defenders4life (Conversation between Defenders4life) Bolded is questions by Commander Cannon paragraphs text by Defenders4life What would you have the developers do to change the spawn camping/blocking problems? Well theres 3 main factors here...
  4. redbommer

    Planned Constructor Class rework

    I think good points have been made, adding more counters to it or cd to the block place ability would make its effectiveness diminish. Another idea i had was to have a timer on blocks, meaning there placed but despawn after like 60 seconds or something. so there is the fortification, but it has...
  5. redbommer

    Planned Constructor Class rework

    Constructor class rework A lot of people brought this up, this is an area to compile suggestions of changes to the constructor class. Mine are as follows: Core issue with the class Lets address the elephant in the room, why does the class need a rework? Well from my experience it can drag the...
  6. redbommer

    Planned Changing method of gaining heroes

    We could also set up a series of hero battles? Where highest stats on a team, and lowest player stat on a team are selected. So heros are selected in duos, for each team from both ends of the skill spectrum (I.e. Gimli/Legolas Vs Sauron/Lurtz). Current system plays by empowering winning team...
  7. redbommer

    Hey gamer, just passing this on to you, so i dont die. gotta pass it on to 2 others. [ATTACH]

    Hey gamer, just passing this on to you, so i dont die. gotta pass it on to 2 others.
  8. redbommer

    Planned Changing method of gaining heroes

    adding onto this, we could limit a max # of heros based on those alive/dead. I'm leaning towards more frequent heros, but limiting the total per game. It should feel semi-frequent and based on team importance imo.
  9. redbommer

    Planned Changing method of gaining heroes

    This sounds like a much more nuanced system, and I like it. Displaying your teams hero points would help people know when a hero is selected, I'd opt for a hero showing up starting 1/2 through a match however many points that would be (I assume it would scale for player ratios). If a player...
  10. redbommer

    Staff, Moria Update, and Opening Times

    Finally, the recognition I deserve. Thanks Tobberz!
  11. redbommer

    Constructor's blocks are unfun to play against.

    I think people are playing the class optimally, by blocking off chokepoints and forcing stalls, but it isn't fun to fight against as attacker, it makes me want to leave the game and not engage, or play constructor myself to remove those blocks. I think it would balance out the kit a bit more...
  12. redbommer

    Gamemode Ideas, for the Longterm

    An Race the clock type gamemode, with Gondor soldiers trying to gather materials to escape the impending Orcish?/Mordor Army. -Constructors could use resources to build defenses, or weapons/traps like ballista's at the cost of slowing the ultimate objective - Mordor Army starts unlocking...
  13. redbommer

    Grand Opening Event

    :D
  14. redbommer

    Promotions!

    Finally, I can go mad with power.
  15. redbommer

    Hero Class suggestion:

    reposted this on the discord Name: Lurtz Type: Hero Maps: Rohan, Helmsdeep Weapons: Iron sword, Bow Equipment/Items: 32 arrows, 3 ladders & 10 steak [default] Armor: custom head with mark of sauron, Iron chest, leather pants, iron boots Potion Effects: resistance, slowness, regeneration...
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