3.0.4 - Hotfix #4
All of the changes since October the 27th. Some of these were already live during the previous 1-2 play sessions, and others are new.
All of the changes since October the 27th. Some of these were already live during the previous 1-2 play sessions, and others are new.
- Fixed Map Rotation
- Fixed Horn Ability not applying effects or cooldown properly.
- Fixed Disguised players being visible
- Added a Deathmatch feature:
- When a team runs out of men (in the men left indicator), the remainder of the losing team are to be hunted down.
- Removed Timcove (a.k.a. Cove) from rotation
- Fixed Flag Blocks of the Citadel flag in Minas Tirith; they now properly change colour
- Added a limit of 35% of the team for the Berserker class
- Changed Mordor's team colour to a lighter red on Minas Tirith
- Reduced the probability of being disconnected if you have a poor connection to the internet
- Fixed moving spawns (where relevant)
- Added a new moving spawn: when the Helms Deep main gate is broken, Isengard "Ramp" spawn is moved closer to the gate
- Added a new moving spawn: when the Third Level gate on Minas Tirith is broken, Mordor spawns move forward
- Buffed boulder troll. Splash radius 3 -> 5, damage 30 -> 32.
- Fixed a couple of rock throw ability related bugs
- Mildly nerfed Fisherman on Eoford (attack damage on knife 7 -> 6, increased cool down on web throw to 2 seconds)
- Added blood gore, and gore now has a setting that is split into NONE, ALL, DEAD_BODIES, BLOOD (toggle via /settings)
- Split achievement notifications setting into an options: NONE, PERSONAL, ALL (toggle via /settings)
- Added new command: /gold
- Added new command: /map info
- Added new commands: /maps, /maplist, /map list
- Added new commands: /flags, /flaglist, /flag list
- Fixed silver booster multiplier stacking