Gundabad1
New member
We all know that the 5th anniversary of EW is soon to come, we want to do something fun then. Thats why I came with an idea that would get the fun from hungergames, pvp, and survival into 1 game.
Basically around 20-30 players per round (or much more depends on map size) gather in a room. Now, we can allow teams to happen or make it a FFA where teaming is against the rules. When the game starts, every person spawns randomly in a HUGE map, starting with scrap, they have to get food, and recources. In order to get decent gear and defeat others. Some hidden chests are randomly placed in the map aswell so people who find those can get a reward, such as 64 steak. Or, if you're lucky enough, a diamond blade. Saving you time from mining for diamonds. Over the time, lets say 30 minutes, the edges of the map start to turn against the players, closing in. Making so that the players will have smaller and smaller amounts of space to fight against each other, and force combat. Players will use filthy schemes, brutal strength, or numbers to thrive against others. Making it feel like a true Hungergames zone. After 1 hour, the map will be fully broken down, leaving only a small 50x50 radius over. Forcing people to engage and end the round. After this we can have several more rounds ofcourse.
We can also have several packages fall from the sky, making it so players will get a coordination once in a while where a Chest will be spawned. Taking a risk to go there, to either win the package, Or die trying.
Other idea about teaming was having a first match with a FFA, and a second match with teams enabled. This was [user avatar="https://cravatar.eu/helmavatar/JerrySox/74.png" name="JerrySox"]6476425[/user] 's idea
If you win this by being the only survivor, you receive some kind of price.
If you manage to get most of the kills out anyone, you will receive a price.
If you manage to end up second or third of the last survivors, you receive a price aswell.
Basically around 20-30 players per round (or much more depends on map size) gather in a room. Now, we can allow teams to happen or make it a FFA where teaming is against the rules. When the game starts, every person spawns randomly in a HUGE map, starting with scrap, they have to get food, and recources. In order to get decent gear and defeat others. Some hidden chests are randomly placed in the map aswell so people who find those can get a reward, such as 64 steak. Or, if you're lucky enough, a diamond blade. Saving you time from mining for diamonds. Over the time, lets say 30 minutes, the edges of the map start to turn against the players, closing in. Making so that the players will have smaller and smaller amounts of space to fight against each other, and force combat. Players will use filthy schemes, brutal strength, or numbers to thrive against others. Making it feel like a true Hungergames zone. After 1 hour, the map will be fully broken down, leaving only a small 50x50 radius over. Forcing people to engage and end the round. After this we can have several more rounds ofcourse.
We can also have several packages fall from the sky, making it so players will get a coordination once in a while where a Chest will be spawned. Taking a risk to go there, to either win the package, Or die trying.
Other idea about teaming was having a first match with a FFA, and a second match with teams enabled. This was [user avatar="https://cravatar.eu/helmavatar/JerrySox/74.png" name="JerrySox"]6476425[/user] 's idea
If you win this by being the only survivor, you receive some kind of price.
If you manage to get most of the kills out anyone, you will receive a price.
If you manage to end up second or third of the last survivors, you receive a price aswell.