Well, here is my second EW Lotr Siege guide. This one is based on Helms Deep.
Spawnpoints:
Plains as Uruk-hai: Spawns you somewhere on the plains at the wall. When it says Na fennas! The bridge! you will start spawning at the bridge that goes to the gate. When the timer is up and the Rohirrim are here, Uruks spawn below a mountain.
Plains as Rohan: Spawns you on the mountain once the Rohirrim have arrived.
Fortress as Rohan: Spawns you in the fortress
Wall as Rohan: Spawns you on one of the stairs that leads up to the wall. The one that's closer to the fortress.
Wall as Uruk-hai: Spawns you roughly where the drains are, once the wall has been blown up.
Bridge as Uruk-hai: Spawns you on the stairs to the fortress, near the gate.
Fortress as Uruk-hai: Spawns you on the stairs to the fortress, near the gate.
Keep as Rohan: Spawns you in the Glittering Caves.
Funny spawnpoint: Rohan can spawn in the keep at ANY time. Take advantage of that cool feature!
Flags:
1st flag
2nd flag
Teams:
Rohan, defenders
Uruk-hai, attackers
Special areas:
Wall:
Can be exploded by berserker once the bridge is under attack. Berserker is a Legend only class.
Glittering Caves: Full of villagers. Killing them as Uruk-hai removed a life from Rohan. As Rohan, you better defend him.
Aim of the game:
Uruk-hai: Remove all lives from Uruk-hai
Rohan: Outlast the Uruk-hai until the Rohirrim arrives. That is your best chance of killing them all.
Classes:
Rohan:
Classes for all:
Soldier: Just your plain old soldier, iron armour and sword. Nothing special.
Archer: Just your plain old archer, leather armour, wooden sword, and a bow.
Troll: A fair bit of iron armour, stone axe, high strength, resistance, and slowness. A proper tank class.
Mage: Some Golden armour, and a blaze rod. Oh, and the blaze rod shoots fireballs!
Constructor: Has wood.... can restock it..... make fortifications, strengthen gates. A great class, if you feel you are not needed in the pvp.
Classes for donors:
Elven lord: Leather armour, speed and jump boost, iron sword knockback, power 3 bow. This is a great class for skilled melee and ranged fighters. For Veterans and above
Uruk-hai:
Classes for all:
Soldier: Just your plain old soldier, iron armour and sword. Nothing special
Archer: Just your plain old archer, leather armour, wooden sword, and a bow.
Troll: A fair bit of iron armour, stone axe, high strength, resistance, and slowness. A proper tank class.
Mage: Some Golden armour, and a blaze rod. Oh, and the blaze rod shoots fireballs!
Ladderer: Has wood and a lot of ladders, great for getting on the Wall and climbing up other parts of the map.
Classes for voters:
Pikeman: A soldier with extended reach.
Classes for donors:
Berserker: Can blow up the wall when the bridge is under attack. For Legends and above
Reaver: Weaker than a soldier, but with a stronger weapon, and a knockback weapon. Good for slaughtering weaker fighters. For Legenads and above
Areas:
River pass: A pass that the river flows into, leading to the caves. A deadly path, even more deadly when the reavers slip in.
Mountains: Mountains...
Plains: Plains...
Top of Keep: A bit above the keep, a good place to ladder into when the gate is sealed.
If I have missed anything, or you want me to explain something, just let me know, and ill edit it in.
Spawnpoints:
Plains as Uruk-hai: Spawns you somewhere on the plains at the wall. When it says Na fennas! The bridge! you will start spawning at the bridge that goes to the gate. When the timer is up and the Rohirrim are here, Uruks spawn below a mountain.
Plains as Rohan: Spawns you on the mountain once the Rohirrim have arrived.
Fortress as Rohan: Spawns you in the fortress
Wall as Rohan: Spawns you on one of the stairs that leads up to the wall. The one that's closer to the fortress.
Wall as Uruk-hai: Spawns you roughly where the drains are, once the wall has been blown up.
Bridge as Uruk-hai: Spawns you on the stairs to the fortress, near the gate.
Fortress as Uruk-hai: Spawns you on the stairs to the fortress, near the gate.
Keep as Rohan: Spawns you in the Glittering Caves.
Funny spawnpoint: Rohan can spawn in the keep at ANY time. Take advantage of that cool feature!
Flags:
1st flag
2nd flag
Teams:
Rohan, defenders
Uruk-hai, attackers
Special areas:
Wall:
Can be exploded by berserker once the bridge is under attack. Berserker is a Legend only class.
Glittering Caves: Full of villagers. Killing them as Uruk-hai removed a life from Rohan. As Rohan, you better defend him.
Aim of the game:
Uruk-hai: Remove all lives from Uruk-hai
Rohan: Outlast the Uruk-hai until the Rohirrim arrives. That is your best chance of killing them all.
Classes:
Rohan:
Classes for all:
Soldier: Just your plain old soldier, iron armour and sword. Nothing special.
Archer: Just your plain old archer, leather armour, wooden sword, and a bow.
Troll: A fair bit of iron armour, stone axe, high strength, resistance, and slowness. A proper tank class.
Mage: Some Golden armour, and a blaze rod. Oh, and the blaze rod shoots fireballs!
Constructor: Has wood.... can restock it..... make fortifications, strengthen gates. A great class, if you feel you are not needed in the pvp.
Classes for donors:
Elven lord: Leather armour, speed and jump boost, iron sword knockback, power 3 bow. This is a great class for skilled melee and ranged fighters. For Veterans and above
Uruk-hai:
Classes for all:
Soldier: Just your plain old soldier, iron armour and sword. Nothing special
Archer: Just your plain old archer, leather armour, wooden sword, and a bow.
Troll: A fair bit of iron armour, stone axe, high strength, resistance, and slowness. A proper tank class.
Mage: Some Golden armour, and a blaze rod. Oh, and the blaze rod shoots fireballs!
Ladderer: Has wood and a lot of ladders, great for getting on the Wall and climbing up other parts of the map.
Classes for voters:
Pikeman: A soldier with extended reach.
Classes for donors:
Berserker: Can blow up the wall when the bridge is under attack. For Legends and above
Reaver: Weaker than a soldier, but with a stronger weapon, and a knockback weapon. Good for slaughtering weaker fighters. For Legenads and above
Areas:
River pass: A pass that the river flows into, leading to the caves. A deadly path, even more deadly when the reavers slip in.
Mountains: Mountains...
Plains: Plains...
Top of Keep: A bit above the keep, a good place to ladder into when the gate is sealed.
If I have missed anything, or you want me to explain something, just let me know, and ill edit it in.