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Background music map-specific

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LimeeFox

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To make EW feel more lotr, much more, I suggest making an optional setting in /settings of having music on background. The music would be not very loud, really just background music. If the playlist for the map was over, it'd just start over. EXAMPLE:

For Moria Great Halls you can have a playlist of these tracks:
https://www.youtube.com/watch?v=zBoGSMuuHf4&list=PL99D96766C5C05441&index=29
https://www.youtube.com/watch?v=z-tTBrmCEi0&list=PL99D96766C5C05441&index=28
https://www.youtube.com/watch?v=uGoQV6D-5xA&list=PL99D96766C5C05441&index=26

something like this but in a different order probably. If this idea interests the staff team but doesn't make them want to look for all the possible music tracks by themselves just tell me and I can find them and update this forum post.


P.S. something tells me this will be disliked
 
Without even discussing this with the other staff, I have a few issues:

>This music would surely have to be included in the EW pack. Meaning firstly that a good proportion of people wouldn't have access to this, and secondly that *whole playlists* would take up a lot of storage. Already, just the belltower/evil victory/good victory music takes up a lot of room compared to the other textures - which is why the belltower sound was removed.

>That alone has greatly complicated the idea. I.e: You'd effectively have to completely download the audio files when you downloaded the texture pack.

>Another far more minor issues is potential copyright infringement. I know that it is extremely unlikely we'd ever get into trouble, but I feel playing whole tracks from a movie might be a step too far.

Anyway, that's just me.
 
Alright. I was thinking about lag, forgot to write that I understand in that case.
 
For comparison, the pack right now is about 1-1.5MB. Just having one of those soundtracks would add about 1+MB. We have ~10 maps, and if each had two soundtracks, we'd get a pack of around 25MB. That would mean it takes you about 3 minutes to load every time you join, which is why we can't do this.

*Locked*
 
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