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Change the tutorial system

ElectricCharged

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Currently, whenever a new player joins, they instantly get teleported into the tutorial, in which they can't move until they follow the instructions.

However, if a new player who does not speak English (well enough) joins, they are, metaphorically speaking, completely fucked: they can't move and they can't read what to do.
I've noticed more than a few times that new players join, decide they have no idea what's going on, and then leave again.
I think it's a fair estimate to say that the average non-native English speaker under 13 will not be able to understand completely what they have to do without asking for help, especially if they're from a non-Western-European country.

Therefore, I propose that we implement a new system. My idea is the following:

I suggest that, instead of teleporting the player into a room where they can't move at all, they get teleported to a hallway with arrows pointing to a pad (made of gold pressure plates for example). Once they enter the pad, they will be prompted to follow the tutorial by one of those clickable chest pop-ups, as well as a clickable command in the chat. If they choose to follow the tutorial, they will be teleported to the current tutorial. If they do not, they will be teleported to the lobby where they can figure things out for themselves. Additionally, it could be set up so that only players who complete the tutorial get the 250 points, but if that's too much work, just leave that part out.
Any variation of this is fine, as long as the player has to make the conscious decision whether to follow the tutorial or not.

This way, hopefully, new players will not be completely stuck anymore if they don't understand what's going on in the tutorial.

I edited the post, but the poll was at 4 'agree' and 4 'agree partially, but changes needed...'
 
Sounds too complicated, maybe just spawn a new player in the lobby and give them a message saying 'Welcome! Use /tutorial if you need help'
 
Sounds too complicated, maybe just spawn a new player in the lobby and give them a message saying 'Welcome! Use /tutorial if you need help'

A possiblity of course, but I personally feel like that's not prompting enough.
 
Additionally, I'd like to add that, from a game design perspective, it's a bad idea to immediately throw the player into the tutorial (especially one they can't move in), because you're not giving them any time to see what's going on and get their bearings a little before they start playing.

With this in mind, I think it's a good idea to add a pre-tutorial part with an obvious goal that teleports new players to the tutorial when they reach said goal, even if the tutorial system itself stays the same as now.
 
That is impractical, we have players from literally all over the world.
The thing is, this is an English server, so a tutorial in another language would confuse that.
 
i do agree there needs to be some kind of change, but if you don't force the tutorial at the start, I doubt many would take it. Another thing is that even if they don't speak english, they can still see "/skiptutorial" in the text, which is clearly a command. I'm not sure what we can do to improve it.
 
I think it's wrong to not allow players who first join to move, this way they think they're bugged and relog a few times (seen this happen very often).
 
Ok I think I might have something that could help a bit.

Instead of making first-spawn in tutorial, make them spawn in a small isolated room where they can move around (for example have the step 2 tutorial room template) and signs and holograms asking them to click the sign in the middle to play on the server warning that they will go through a tutorial, and then it goes as it always did.
 
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