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classes warg tamer

kingmarvin

New member
Warg tamer- it has 9 armor, or 4.5 shirts leave it at that but make some warg changes ->
Give warg tamer 3 wargs- since hitting 2 targets is impossible until v3, giving it 3 wargs would make it less overwhelming for the target whilst still giving thr class some value.
Give slowness 1 to the class
Allow wargs to be restocked, but restock kills all active wargs and resets 3 wargs to your location.
If this is found to be too op for warg tamer, make it a requirement for warg tamer to spawn wargs manually- right click ground with bone to spawn warg, even post restock. This gives a "cooldown" to the class and can further punish the slow, low armor but high damage class.
If this is found to be too weak for the warg tamer, then reduce sharp 1 on the sword by giving it a stone sword, but give it kb 1. I dont think this makes it wicked op because it's still got less armor than soldier so comboing isnt guaranteed and ofc dies in 3 arrows.
Alternate buff: give it resistance 1.
Design philosophy: right now warg tamer is useful until wargs die then its just shitty soldier. Restocking gives it life but the cheese playstyle (go in with wargs, then pull out allowing enemy to be overwhelmed by wargs) dies by this change.
Crazier ideas for this or others:
Throw wargs like axes/epearls- works like axthrower but warg spawns as if it was epearled to location. Doesnt really fit but would be super fucking fun even if you nerf everything else about the class.
Vampire drain- maybe a warg tamer hero idk- warg tamer can right click wargs to kill them instantly but get "overheal" basically warg hp transfers to the tamer. This could be an ability that makes the class tankier but then at the minimum I'd suggest slowness 2 and resis to fit the idea of a "tank", but it has potential to add another layer of depth to an already interesting concept. Reduce melee damage of tamer if you go thi
 
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