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Concerning New Minas Tirith Update

HOW DO YOU GET THAT MANY POINTS!!??

I usually kill like 1-3 people a life, so I get like 0-20 points an hour.
 
my adverage PPH depends on the other players i usually score 3-15 kills a life when i am not united into a melee or spawn killed
so if the other players are getting high KS as well i can score about 45-60 points a life
 
In Gondor, Morgul, and Helms, I play troll/olog and specifically target the gold/diamond adorned donators. Often, one of em in Gondor is worth some 10-15 points, nevermind the 3-4 other guys I drop-killed or tore through on the way over. I don't always play troll because it is powerful - but because I have a strategy for it that works well when I use it.
1. Target donators and anyone who is known to be skilled.
2. Mow past mage/archer, don't single em out. Just kill them as you go by, preferably by fall damage.
3. Pin a single soldier in a corner and kill him. Take on soldiers one at a time.
4. Use rocks! No one expects a rock.

That usually gets me 5-15 kills an average life (not counting Gold escorting or gate bashing), which is plenty enough to get me over 100 points in an hour. Especially if I get lucky and stumble upon a donator on a KS.
 
4 reasons trolls are overpowered. :P
I am usually on gondor/Rohan/moria (you know, the sides that don't have the advantage) anyway
 
[quote name="mantike2"]4 reasons trolls are overpowered. :P
I am usually on gondor/Rohan/moria (you know, the sides that don't have the advantage) anyway[/quote]
You're kidding me, right? You think Uruks have the advantage on Rohan? You think Mordor has the advantage on Gondor? õ.õ
 
OK, I think we can all agree that every classic siege map (Minas Tirith, Minas Morgul, and Helm's Deep) is insanely biased for the defending team. Every one!
 
true that
but rohan soldiers have more armor than an orc
all mages on the good side have more armor then their evil counterparts
archers are archers no matter how you slice it (haradrim are the only exception)
gondor gets the citadal guard on minas tirith
and nazgul have a huge cool down
 
I really want you guys to quit whining about Morgul, mostly because of what was said - defenders always have an advantage. Helms and Tirith are incredibly difficult for Mordor, Moria and Isengard are fair, and Morgul is incredibly difficult for Gondor.
Mordor, despite trolls, still is the more difficult team to play.
To even out Morgul, perhaps trolls could only spawn on square.
To even out the tower part. and other maps, the only solution would be to make it so more players were on the attacking side and less on the defending. That'd make it more realistic to the battles.
But as of right now... Mordor not only has about the same chance on cave as Gondor has on tower, but has to deal with a repeated slaughter of the army until none remain afterwards. Mordor has it bad on more maps than Gondor does... So quit complaining unless you want to fix ALL of them.
 
I'd say the forums are here for offering amendments, feedback, and a way to get in touch with staff or players non-serverside... Not complaining without a solution!
Breaking barricades is not a huge problem, so besides that... what do you say should be done with Morgul? You complain so much, you must have something in mind... ;)
 
a simple way efficiency 5+- swords it may not work so try it SP
if you can get a sword to break at the same speed as an axe problem solved
if not give gondor gold axes to break with
 
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