What about having a daily challenge to complete and get points for that? Or have a weekly one?
[rule]
Either using the Advancement system or skript plugin, write down atleast a hundred different challenges to complete (that can be completed more than one time, just different days).
You would however get the reward for completing the day-specific challenge. For example, if the code has challenges:
[highlight=#ddd123]- Kill a nazgul
- Repair gate 3 times
- perform 2 assist kills in one life[/highlight]
let's suppose your challenge of the day is repair gate 3 times, let's say you kill a nazgul during that day.
Well, you don't get the reward for the nazgul kill, as the challenge is kept for another day.
[rule]
Ideally, each player would have a different challenge,
but if there is a same challenge the same day for 2-3 players,
that won't hurt if there are 40 players online.
[rule]
Now, for a bigger variety, donators could have challenges too, depending on what class/pack they bought.
Here are some examples of what a donator would have (in addition to default challenges):
[highlight=#ddd123]- heal 5 different players in 1 life[/highlight] (for people owning Medic class)
[highlight=#ddd123]- perform 2 kills with the halberdier class[/highlight] (for people owning Halberdier class)
[highlight=#ddd123]- execute 1 enemy archer using executioner class[/highlight] (for people owning Gondor class package)
This would allow to struggle less with challenge ideas for sjoerdtim, and also add more variation to what players should do.
[rule]
There could be a statistic on the leaderboard showing the total amount of challenges completed by each player.
What I also have in mind, is having a special leaderboard for challenges, and each month it would restart. The player to complete the most challenges gets a little reward (I also really want top voter to earn something).
[rule]
Challenges with different difficulty would of course have different rewards.
[rule]
If you are going to complain about how new players will be confused, there can be a system that doesn't put up any challenge for new players for the first 2 weeks, or the first month. After that period, they could be offered simple challenges, and with time, get harder ones.
[rule]
Thanks for reading, I might be changing this thread a little,
depending on what you comment down there!
[rule]
Either using the Advancement system or skript plugin, write down atleast a hundred different challenges to complete (that can be completed more than one time, just different days).
You would however get the reward for completing the day-specific challenge. For example, if the code has challenges:
[highlight=#ddd123]- Kill a nazgul
- Repair gate 3 times
- perform 2 assist kills in one life[/highlight]
let's suppose your challenge of the day is repair gate 3 times, let's say you kill a nazgul during that day.
Well, you don't get the reward for the nazgul kill, as the challenge is kept for another day.
[rule]
Ideally, each player would have a different challenge,
but if there is a same challenge the same day for 2-3 players,
that won't hurt if there are 40 players online.
[rule]
Now, for a bigger variety, donators could have challenges too, depending on what class/pack they bought.
Here are some examples of what a donator would have (in addition to default challenges):
[highlight=#ddd123]- heal 5 different players in 1 life[/highlight] (for people owning Medic class)
[highlight=#ddd123]- perform 2 kills with the halberdier class[/highlight] (for people owning Halberdier class)
[highlight=#ddd123]- execute 1 enemy archer using executioner class[/highlight] (for people owning Gondor class package)
This would allow to struggle less with challenge ideas for sjoerdtim, and also add more variation to what players should do.
[rule]
There could be a statistic on the leaderboard showing the total amount of challenges completed by each player.
What I also have in mind, is having a special leaderboard for challenges, and each month it would restart. The player to complete the most challenges gets a little reward (I also really want top voter to earn something).
[rule]
Challenges with different difficulty would of course have different rewards.
[rule]
If you are going to complain about how new players will be confused, there can be a system that doesn't put up any challenge for new players for the first 2 weeks, or the first month. After that period, they could be offered simple challenges, and with time, get harder ones.
[rule]
Thanks for reading, I might be changing this thread a little,
depending on what you comment down there!