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Daily or weekly challenges

LimeeFox

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V2 Legend
What about having a daily challenge to complete and get points for that? Or have a weekly one?

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Either using the Advancement system or skript plugin, write down atleast a hundred different challenges to complete (that can be completed more than one time, just different days).

You would however get the reward for completing the day-specific challenge. For example, if the code has challenges:
[highlight=#ddd123]- Kill a nazgul
- Repair gate 3 times
- perform 2 assist kills in one life
[/highlight]

let's suppose your challenge of the day is repair gate 3 times, let's say you kill a nazgul during that day.
Well, you don't get the reward for the nazgul kill, as the challenge is kept for another day.

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Ideally, each player would have a different challenge,
but if there is a same challenge the same day for 2-3 players,
that won't hurt if there are 40 players online.

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Now, for a bigger variety, donators could have challenges too, depending on what class/pack they bought.
Here are some examples of what a donator would have (in addition to default challenges):

[highlight=#ddd123]- heal 5 different players in 1 life[/highlight] (for people owning Medic class)
[highlight=#ddd123]- perform 2 kills with the halberdier class[/highlight] (for people owning Halberdier class)
[highlight=#ddd123]- execute 1 enemy archer using executioner class[/highlight] (for people owning Gondor class package)

This would allow to struggle less with challenge ideas for sjoerdtim, and also add more variation to what players should do.

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There could be a statistic on the leaderboard showing the total amount of challenges completed by each player.
What I also have in mind, is having a special leaderboard for challenges, and each month it would restart. The player to complete the most challenges gets a little reward (I also really want top voter to earn something).

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Challenges with different difficulty would of course have different rewards.

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If you are going to complain about how new players will be confused, there can be a system that doesn't put up any challenge for new players for the first 2 weeks, or the first month. After that period, they could be offered simple challenges, and with time, get harder ones.

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Thanks for reading, I might be changing this thread a little,
depending on what you comment down there!​
 
Great suggestion, kinda combined two ideas we already vaguely had.

In 1.13, there's a new advancement system being introduced. This allows custom advancements, so we can incorporate some of your suggestions into that. We were planning for that to be a permanent advancement though, rather than a weekly/monthly challenge. I'm unsure if the 1.13 advancement system would work on a temporary basis.

The second idea that it incorporates is monthly scoreboards. This would simply be a monthly leaderboard, which would work in the same way as our current leaderboard, but only for 1 month. This way it'd be easier for a good, but new player to gain recognition for their pvp skill, as it'd be less based on pure volume of kills/caps, etc.

Overall, as I said, very helpful suggestion. I'm sure we'll take it into account.
 
Kill a troll using medic.
Get a 5 killstreak using medic.
Kill two Trolls using your sword as an archer in one life.
Get mvp using constructor on an attacking team.
Hit three people using only one volley as ranger.
Get a kill using an Engineer turret.
Get mvp without dying.
Blow up the deeping wall as a berserker.
 
Challenges should be challenging to do.

depends if you want an easy challenge or a hard one

You should also be careful with challenges, as you want to promote team gameplay rather than more selfish kd gameplay - e.g. 'get MVP with no deaths' will promote kd while 'blow up the Deeping Wall as berserker' will promote team play
 
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