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Donor Issues

Tobberz

Network Owner
Staff member
Network Owner
Just thought I'd babble about donor stuff. Firstly, the table below:


Donor TitleTitle CostTotal SpentClasses BoughtCost of Class
Lord€5+€7.50 Total Spent1st Class€7.50
Legend€15.00+€15.00 Total Spent2nd Class€7.50
Legend€15.00+€22.50 Total Spent3rd Class€7.50
Veteran€30.00+€30.00 Total Spent4th Class€7.50
Veteran€30.00+€37.50 Total Spent5th Class€7.50
Veteran€30.00+€45.00 Total Spent6th Class€7.50
King€50.00+€52.50 Total Spent7th Class€7.50

So, what are the problems?
  1. There aren't enough classes to reach king rank.
  2. The most you can spend on classes is €37.50.
  3. As a Veteran, you can theoretically spend €15.00 (two classes) and not gain a rank.
  4. The placement of the ranks is confusing and arbitrary when compared to the pricing of the classes.

The solutions.
  1. Add either more classes, or more stuff in the store to buy (rather than just 'donate' for nothing) to reach King.
  2. Same as the last point, add more donor perks.
  3. Add a rank between Veteran and King.
  4. Base the money you need to gain a rank on multiples of €7.50. See below:

'Fixed' table:
Donor TitleTitle CostTotal SpentClasses BoughtCost of Class
Lord€7.50+€7.50 Total Spent1st Class€7.50
Legend€15.00+€15.00 Total Spent2nd Class€7.50
Legend€15.00+€22.50 Total Spent3rd Class€7.50
Veteran€30.00+€30.00 Total Spent4th Class€7.50
Veteran€30.00+€37.50 Total Spent5th Class€7.50
Sage€45.00+€45.00 Total Spent6th Class€7.50
Sage€45.00+€52.50 Total Spent7th Class€7.50
King€60.00+€60.00 Total Spent8th Class€7.50

I understand this might not be popular amongst our two kings at the moment - who would be 'downgraded' to 'Sage', but they would keep all their perks. However this system would make far more sense (€5.00 and €50.00 weren't multiples of €7.50).

It also makes it far easier to expand the system, if we decide that each class but lord is €15.00, (two classes apart).
 
I prefer the old donor system, where you buy a rank and that rank gives you acces to the classes, but that's probably not going to happen.
 
I prefer the old donor system, where you buy a rank and that rank gives you acces to the classes, but that's probably not going to happen.
The current system gives a steadier stream of income, and means we can easily add more classes when the time comes. Before, if more classes were added no money would be gained.
 
[quote user_id="12956515" avatar="https://cravatar.eu/helmavatar/Fannolost/74.png" name="Fannolost"]I prefer the old donor system, where you buy a rank and that rank gives you acces to the classes, but that's probably not going to happen.
The current system gives a steadier stream of income, and means we can easily add more classes when the time comes. Before, if more classes were added no money would be gained.[/quote]
Allright that's a solide argument.
 
[quote user_id="7040062" avatar="https://cravatar.eu/helmavatar/Rikumaru/74.png" name="Rikumaru"]Nazgul incoming.
I do think that there should be non-universal donor classes, for less money.[/quote]
Yes please add this, but not necessarily for less money, what the classes cost should depend on the class, for example naz and rog should cost more than the others.
 
If nazzie is balanced like it was at the end of V1, I would be fine with it. But it really shouldn't cost as much as the other classes as it wouldn't be on each map. (Hoards of nazgul incoming).
And I absolutely LOVE the idea of donator packs. It really hits me in the miniature wargaming part of me for some reason.
 
If nazzie is balanced like it was at the end of V1, I would be fine with it. But it really shouldn't cost as much as the other classes as it wouldn't be on each map. (Hoards of nazgul incoming).
And I absolutely LOVE the idea of donator packs. It really hits me in the miniature wargaming part of me for some reason.

It was not balanced at the end of V1. Using other people's accounts (with their permission) I still averaged at 300 - 400 killstreaks using Nazgul.
 
It was not balanced at the end of V1. Using other people's accounts (with their permission) I still averaged at 300 - 400 killstreaks using Nazgul.
Whenever I saw one, it died in about a minute. Never lasted too long. Maybe it got buffed while I went inactive for a bit.
 
So, about the suggestion of donator packs. We've been working on this for a while, and our first package was released today :) There will be more packs coming soon.
 
Due to some recent and upcoming changes involving donor class packs, I have found it necessary to update the table.

Updated Table:

Donor TitleTitle CostTotal SpentItems BoughtCost
Lord€7.50+€7.50 Total Spent1st Class/Pack€7.50
Legend€15.00+€15.00 Total Spent2nd Class/Pack€7.50
Legend€15.00+€22.50 Total Spent3rd Class/Pack€7.50
Veteran€30.00+€30.00 Total Spent4th Class/Pack€7.50
Veteran€30.00+€37.50 Total Spent5th Class/Pack€7.50
Sage€45.00+€45.00 Total Spent6th Class/Pack€7.50
Sage€45.00+€52.50 Total Spent7th Class/Pack€7.50
King€60.00+€60.00 Total Spent8th Class/Pack€7.50
King€60.00+€67.50 Total Spent9th Class/Pack€7.50
 
Due to some recent and upcoming changes involving donor class packs, I have found it necessary to update the table.

Updated Table:

Donor TitleTitle CostTotal SpentItems BoughtCost
Lord€7.50+€7.50 Total Spent1st Class/Pack€7.50
Legend€15.00+€15.00 Total Spent2nd Class/Pack€7.50
Legend€15.00+€22.50 Total Spent3rd Class/Pack€7.50
Veteran€30.00+€30.00 Total Spent4th Class/Pack€7.50
Veteran€30.00+€37.50 Total Spent5th Class/Pack€7.50
Sage€45.00+€45.00 Total Spent6th Class/Pack€7.50
Sage€45.00+€52.50 Total Spent7th Class/Pack€7.50
King€60.00+€60.00 Total Spent8th Class/Pack€7.50
King€60.00+€67.50 Total Spent9th Class/Pack€7.50

Tob you need to add a melee weapon to the axethrower kit.
Yo sorry meant to say you need to add a weapon to axe
 
[user avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]960266[/user] are you going to add more classes to that map pack? I'm only buying it if there is at least four so I get my monies worth in comparison to the single classes.

Edit: Please refer to my next post for an explanation as this was rubbish.
 
Tim said points will not be added. Don't have a screen but he says most people already know.

[quote name="thewitchking10"] sjoerdtim are you going to add more classes to that map pack? I'm only buying it if there is at least four so I get my monies worth in comparison to the single classes[/quote]

You are not buying a class.. You're donating and they try giving you something in return. Most classes are balanced and fun to use. They cannot give you 4 classes on each map having the strenght of troll or something related.
 
Tim said points will not be added. Don't have a screen but he says most people already know.

[quote name="thewitchking10"] sjoerdtim are you going to add more classes to that map pack? I'm only buying it if there is at least four so I get my monies worth in comparison to the single classes

You are not buying a class.. You're donating and they try giving you something in return. Most classes are balanced and fun to use. They cannot give you 4 classes on each map having the strenght of troll or something related.[/quote]

I worded my response horribly and I apologise for that. I will rephrase it for a better explanation.

Problem 1. You only are able to use theses classes on 1/4 of the maps where if you buy a single class you can use it anywhere. This doesn't bother me much because that is the idea of a "MAP" pack. However it leads into the next problem.

Problem 2. When you buy a map pack you expect to have a variety of new classes available to you. With this you get one on each team. Since the two classes are on separate teams, you can only have access to one new class at a time. Therefore you are "TECHNICALLY" buying 1/2 of a class* in comparison to the single classes. This is what bothers me. When I first heard of map packs I thought there would be at least two on each team to allow for variety of new classes. If the price was lowered or more classes were added I would be fine with it.

*Two new classes on two out of eight maps. 2x2=4, 4/8=1/2 (Take these calculations as you would of any other useless information, it's just my reasoning.)

Ideas for new classes.
Nerfed Longbeard.
Same armour as before and with a helmet like the Halberd. Has a weaker weapon than regular soldier such as an iron pickaxe or whatever makes it work. The idea is a tank class that can move without slowness. The pickaxe could be re-textured to give it a cooler feel as that is always a selling point.

Any suggestions for Goblins would be cool (unless it's Balrog because I can't see a good way to nerf it).

tl;dr
The problem is there aren't enough classes in the map pack to call it a "pack".

(And Ithladohr, the fact that the server is literally being payed for 10 times over (Tim gets half of that excess as well) sort of makes it feel like we are buying classes rather than donating money to keep the server running.)
 

The whole point about the new donator classes is that they are original new mechanics and not just stronger classes than the current classes, which would make the server way too pay to win.
It would be very easy to add more donator classes if we just made them soldier with diamond sword (like the old commander), or troll with extra armour (like armoured troll), but this is not fair to non-paying players, and you must keep in mind it has to remain fun for them as well.


Right now, the moria pack gives access to two classes on two maps, which indeed isn't that much, but that's also because we don't have many maps yet. Once Erebor gets added, it would be included with the Moria map pack, thus giving you access on 3 maps.

You may find this package too expensive, you may not want to buy it. That's fine. There's obviously plenty of people that do find it worth the money, seeing that 3 people bought it already during the past day.

It's true that we're earning plenty of money right now, but why is that bad? You're still donating money. The donated money is for the server's expenses, for me as salary for my work, and for the savings of the server. Of the money we earn, half of it goes to me, and half of it goes to a server savings, that, even if we have way more than we need, will remain there for months that the server doesn't earn enough.

Please keep in mind that this server is also a business, which is one of the terms of me starting it again. It takes me a lot of time, and it's also a lot of extra stress and work that you don't see on the server. I have to constantly be available and get messaged about things here every day, not to mention the uncertainty about the money. It should earn me money, and that's not strange in my opinion. Please respect that I need money to live from as well, and that this is basically my job.
 
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