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donor perks

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assassiniv

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V1 Sage
Alert, this post might be unreadable due to my bad grammer.
After looking at the donor store I’ve seen that donors don’t have many perks.
I think that it would be nice if instead of adding more donor classes the staff team will add more donor perks.

So here is the deal, it seems that most of the perk ideas have been denied because they were too op. So here is an idea for a donor perk which require skills to active: killstreak boosts.
This specific perk will be different from rank to rank and the higher the rank, the higher the buff/de-buff it gives.
When the donor start fighting each kill he gets fill up his EXP bar and when the bar is filled (after X kills) he gets an item (a banner maybe?), when he active the item it says in the chat “(player name) the (his donor rank name) has joined the battle field” (maybe different massage) and then his all his teammates within X blocks range gets a buff depend on his class (for example shield man will give his team resistance and slowness).
Now some of you would say “this shit is super OP” and I agree, but that’s because we didn’t get to the de-buff.
When the donor that used his perk died, his entire team gets blindness for X seconds (the higher his rank, the longer the blindness will least) and another de-buff, in the chat the next massage will appear “(the name of the player who killed the donor) slayed (the donor name) the (the donor rank)”. The player who slayed the donor will get a buff (not sure which will be the best though) and all his teammates who “saw” him killing the donor (players within X blocks range) will get a buff for 30 sec.

Maybe?
*donors with high ranks will be able to choose which of their rank to use (king will be able to choose hero to minimize the KS needed to reach the perk trigger).

*the perk users will only effect players which have the same class as them but they will affect bigger range or their entire team.

*they will be only be able to use it one time per life/game.

*different teams will have different effects, for example uruk and orcs will get strength, dwarves will have resistance and human will get regeneration. Maybe it will only effect attackers and defenders differently (defenders will get resistance and attackers strength).

*defenders will only get the boost per life and attackers will get it with time limit.

*Regular players will be able to get this but they will need much bigger killstreak and will only be able to use weaker version of the buff (only time limited, smaller range, ect’), but they will also get lower de-buff.

Also on a side note you can give every multi map donor class a buff in a single map for example: helbred will be able to break the wall on cove (like the ents and the dam in isengard), mage will get bigger jump (using fireball) on minas tirith.
 
[quote user_id="5295369" avatar="https://cravatar.eu/helmavatar/gooal123/74.png" name="gooal123"]Just posting this to increase my posts on the forum, dont mind me :3
My moderator senses are tingling[/quote]
There are no rules against it

Yus, another post!
 
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