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Donors make games unbalanced

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ShIXTank

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It is not fair and possible playing against a team who has 5 donors while yours have just 1 donor. As donor classes are madly op, balance the number of donors in each team
 
No you are. Argue why it is a bad suggestion, tell me why balancing the number of donors in team would be unplayable. This morning i've played against 1 mage, 2 berserker and 2 gundabad orcs while my team only had 1 mage, Olex can confirm it.
Maybe an active player knows things better than an inactive one, isn't it?
 
Sadly shix is right.
The donor classes by themselves are only slightly better but when you have more than 1 donor their classes creates op combanetion (mage+berserker, berserker+mage, helberd+medic, ranger+mage and more) let's imagine this you and your team defending the first stairs flag when suddenly berserker moves through the (secret?) Path and is followed by a mage and ranger.
The ranger shoot (and deal great damage coz his arrows are strong at close range) the berserker deals huge amount of damage and the mage help the berserker with his fireball and knock people off the stairs.
It's hard to stop this attack but now add bone breakers and trolls that support the donor squad.
 
I agree and disagree with you, although on average teams with donors do better, I don't necessarily agree that classes are madly op. Mage and ranger are fun, but are designed for objective playing, halberd and medic are useful, but halberd is basically a nerfed troll and mage is an automatic target. And berserker, being the best class in my opinion, still isn't op due to how much skill it can involve to play well. I understand it seems that the classes are op but its usually due to the skill of the player and the strength of the teams. Overall, I see far more skilled players playing together on one team, and in many cases they are either donors, or have the point classes.

So yes, I do agree that donors make the teams unbalanced, but not due to the classes, more due to the fact that on average, donors and active players are more skilled, and understand the server far better than teams filled with newer players. This does not mean that I believe it should be changed, only that I understand why people feel donors make games unbalanced.
 
its usually due to the skill of the player and the strength of the teams. Overall, I see far more skilled players playing together on one team, and in many cases they are either donors, or have the point classes.
So yes, I do agree that donors make the teams unbalanced, but not due to the classes, more due to the fact that on average, donors and active players are more skilled, and understand the server far better than teams filled with newer players. This does not mean that I believe it should be changed, only that I understand why people feel donors make games unbalanced.
 
Saying that they are madly Op is a bit too much but you can't hide the fact that even the noobest player with berserker can give you just 2 hits and cause trouble to you.
You have just said that most of the donors are skilled, and their skills combined with their donor classes make a team unbalanced. You indirectly agree with me, balancing the number of donors (some of the most skilled players as you said) in each team woulnd't solve the problem? Antzorgino, your reply is not a disagreement of my post, it is just a correction. In few words, donors = most skilled players (except of berserker, everyone with it can cause you trouble), it still means that balancing donors (most skilled players) in each team would solve the problem
 
Maybe De_Mik you should stop replying with no sense replies and start arguing the reason why you want something to be changed like others did
 
I feel that there should be a balancing system with donors on teams (because I have had the same experience as you with so many ranks on 1 team and it being heavily unfair), but I feel that there would be some arguments and complaints from those that paid for what they got to be forced onto another team, there must be a way of being able to have teams fair, but I really don't know how that would happen....
 
No you are. Argue why it is a bad suggestion, tell me why balancing the number of donors in team would be unplayable. This morning i've played against 1 mage, 2 berserker and 2 gundabad orcs while my team only had 1 mage, Olex can confirm it.
Maybe an active player knows things better than an inactive one, isn't it?
well you also have to add the fact that you usually carry the team, probably have a kdr of 3~, and focus on objectives rather than noobing around.
 
[quote user_id="7503051" avatar="https://cravatar.eu/helmavatar/De_Mik/74.png" name="De_Mik"]Bring back the old donor system
Haha, no.
This one is more profitable[/quote]

The old system cost you 100€ for all classes. With this one it doesn't even take you 50€. So don't go saying this system is more profitable for us, it's actually cheaper and you can choose to only buy the stuff you actually want, instead of being forced to buy things you don't.


[quote user_id="8648793" avatar="https://cravatar.eu/helmavatar/Antzorg/74.png" name="Antzorg"]I agree and disagree with you, although on average teams with donors do better, I don't necessarily agree that classes are madly op. Mage and ranger are fun, but are designed for objective playing, halberd and medic are useful, but halberd is basically a nerfed troll and mage is an automatic target. And berserker, being the best class in my opinion, still isn't op due to how much skill it can involve to play well. I understand it seems that the classes are op but its usually due to the skill of the player and the strength of the teams. Overall, I see far more skilled players playing together on one team, and in many cases they are either donors, or have the point classes.

So yes, I do agree that donors make the teams unbalanced, but not due to the classes, more due to the fact that on average, donors and active players are more skilled, and understand the server far better than teams filled with newer players. This does not mean that I believe it should be changed, only that I understand why people feel donors make games unbalanced.[/quote]

I very much agree with what Ant said here, but I'd like to add another thing.
How would you want us to balance donators? Force them to join teams with less donators? That'd mean you're actually punishing people for being a donator and limiting what they can do, which will disencourage donating.
 
Perhaps the team rations could be determined via procedural or manual categorization based on each individuals skill, or something similar x.x
 
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