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Dungeon Contest!

ThuBioNerd

New member
V1 Veteran
Hey, guys! Thu here!

So, some of you may know I have a Dungeons and Dragons group irl. I am trying to make the greatest, most devious, most frustratingly, infuriatingly long and difficult dungeon since the Tomb of Horrors for my group to play/rage. I was going to ask my awesome friends on EW for dungeon room ideas, but I decided, "Aw hell, why not make it fun for them?" So I'm starting the Dungeon Contest. Give me ideas for dungeon rooms or encounters, be they combat, traps, puzzles, or other, and I'll take them into consideration. But wait, there's more! When we've got enough entries, I'll choose my favorite entries and post them in a separate thread as a poll, and you all can vote for your favorite dungeon room! Let the devious inventiveness begin!

Thank you for participating, it means a lot. :D

Oh maybe you need some background on the dungeon. It's called the Temple of Elemental Evil 2.0, after the popular dungeon module from Greyhawk. Basically, the big boss is an efreet - like a big djinn-demon-fire guy. The temple in general has a mix of monsters.
 
The end-game boss should be a lich king with like 5 Undead generals, and horde of Undead. Hopefully your characters are level 20 at the very least.....
 
Also feel free to submit as many as you want. Beginning and final battle are all finished, just needs lots of filler.
 
Make a room that spam summons minions. And to disable it they have to do this ridiculously hard (but not lethal if they fall) parkour while the minions try to knock them off.
 
Have an encounter, difficulty can be whatever you choose, and find a way to one of the players take an enemy prisoner. To move on to the next area, they'd have to solve a ridiculously complex puzzle, or interrogate the prisoner to find out how to get past. If they kill the prisoner, well, sucks to be them. The only problem is that the prisoner isn't very smart, speaks broken common, or some really exotic dialect of a uncommon language. Did I mention the guys a scatterbrain? Make the key to advancing something relatively simple, but something they would never think of.
 
Maybe some Doomspore traps in a small hallway that leads of into three different paths. Those paths have different traps which lead into three rooms. One room has the way to the next area, the others just have hard encounters.

Just wondering, what version are you using?
 
Find the lever room. A big room with just random terrain, maybe some structure or something, find the lever/levers and pull them to open the door
 
Wait, is the goal to make a really ridiculously frustrating room that will make the characters want to pull their hair out and cry? Or is it just to make cool encounters?
 
It's supposed to be a ridiculously frustrating dungeon that will make the characters want to pull out my hair and make me cry, so yeah the former. :evil:
 
Make it a straight room that leads to more small rooms, with every possible trap in it. Tons of Bullywugs and undead. At the end, put an ultra-powerful lich with like 10 undead, armored mages with powerful swords.
 
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