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Fixing vale archer / citadel.

JackofAllLegos

New member
V2 Sage
All the Gondor classes from Gondor pack suck. Vale gets over whelmed by soldiers because its to slow, and citadel just gets destroyed by everything. Please fix. <3 Also please make the flying cat class a lil easier to get on lake town
 
it is against my programming to see an issue without a proposed solution

now I do agree with all y'all and especially sam on this one its f***** hilarious to see a slow thingy that neither does strong melee damage nor does good range damage.. even uruk chieftan (as far as i know, empirewar's only other intended to be a hybrid archer/melee class) on V1 was more useful because at least it did about as much melee dmg as the rest of orcs. maybe just like half troll is a tank, make vale a tank somehow with resistance, and give the bow knockback. that would eliminate the need of buffing either damage as then a low damage becomes justified because it becomes a tank. citadel was supposedly nerfed because it was too op with resistance. so I guess that is not an option for buffs. I do like how executioner gets a bonus on kill, so what if citadel got a bonus like 3 seconds of strength or speed on a kill perhaps? I have no idea how this will work out in balance, I will leave it to the other players who can quote exact figures. this is just a proposed ideas because no one else has proposed ideas in this thread.
 
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