I am a rebel so I didn't want to put this on Gelek's thread.
This is just a random idea I had so whatever, why not?
We will use Helms Deep as an example for this gamemode.
This is just a random idea I had so whatever, why not?
We will use Helms Deep as an example for this gamemode.
- There will be no flags.
- Battles will happen in 'areas'. E.g: The hornburg, the outer fort, the inner fort, the keep, the caves.
- The first battle would be for the hornburg. Rohan would spawn up in the 'subkeep' and Isengard would spawn outside. Each team would be given a set number of lives for that specific area battle. Each battle period would last 10 minutes, and in that time the aim is to eliminate the entire enemy team.
- On an attack/defence map like Helms, if Rohan eliminated all of Isengard's lives, they would win that battle, and the battle would restart at that area (e.g. the hornburg), to give Isengard another go. If Isengard eliminated all of Rohan, They would gain that battle area, and the game would progress onto the next area.
- On an attack/defence map like Helms, the defenders aim would be to hold onto as many battle areas as possible (they would win with 1 left I think), and the attackers aim would be to take as many as possible (all hopefully).
- On a non-siege, equally weighted map, the winning team would be the team with the most battle areas left at the end.
- As I touched on before, teams would only be able to spawn in one place at once, as there is only one battle-area active at that time. This does not mean, of course, that fighting will not happen elsewhere - but it will be centred on a specific area.