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Get rid of the damn connection lag on EW servers

RaidStone - Weby

New member
A lot of us have been experiencing connection lag.

Tibbles blames that on our connection, when in fact it's the server's fault. Yes, tim, it is. Bungeecord is unreliable as f*ck, and is the thing that causes those lags.

Well, there is a workaround. Watch this video for further explaination.

[youtube]mVYH3KDeGjc[/youtube]

I never had to delog/relog more than 10 times. It's kinda tiresome, but works great. I've seen too that if you hit the "refresh" button on the server list, and if the siege server's details refresh almost instantly, there is more chance for you to go there without lag.

Spread the world, guys.
 
You seriously blaming the server because the world takes 1-2 seconds to load on login..?
I don't have any lag, meaning the lag can't be caused by the server (because if it was we'd all experience it)

It always takes a while to load a world when logging in on Bungee, so what? The rest of the server works fine and lagless.


Also, I have NEVER had the loading screen take so long on any of our servers, so can't be client side.
 
its called not moving data at light speed. so until that is commercially available stop complaining. There are other eu servers i play on that are much worse and there are those that are better.
 
Quit being stubborn, 90% of the community experience connection lag at least half of the time they connect to siege.

It has been lagging ever since you installed bungeecord. That shitty plugin has a fucking bad way of dealing with world loading, makes your server use an incredibly high amount of RAM, makes spigot crash for no reason, has a shitty "garbage collection" method that makes you need to reboot the server every week minimum, and has only one freaking advantage : the /server command. Oh, sorry, the /glist command too. Forgot that one.

I really REALLY don't mind having the /server command removed if it's to kill that lagging.

Also, bringing back craftbukkit will fix most of the bugs you experienced lately. Spigot is "good" if you really don't know how to manage a server's performances. It's really bad for big servers.

Now, to explain my first post : when logging in, if you experienced the long "downloading terrain" screen, all your gaming session would be laggy. If you didn't see that screen for so long, it wouldn't be. Now, that issue has moved to something even more annoying : the loading screen doesn't pop up anymore. The world just doesn't load, because spigot/bungee (dunno which one of them does that) throttles the downloading speed for every session, and diminishes the view distance per-player. It works good when there are a GREAT maximum of 20-25 players online, but starts to work like shit when there are more. You always login when there are 20 or less people. As of lately at least. And you can't see that problem for whatever reason, mainly because you're in the netherlands and you have a good proximity between you and the server. But for everyone who has to use the Amsterdam internet exchange point (meaning all the countries in the world except nordic countries, the baltics part of russia), it's slow as hell. Because Amsterdam's IEP has a "tiny but noticeable" lag that makes Spigot/Bungee think that our connection is shit. Meaning spigot/bungee throttles the session of all the players because it guessed something wrong.

Also, I'm fairly certain that the anti-ddos (if still present) plays a good role there. Disabling it would be a good thing imo.


Last but not least, this whole thread applies to the "huge" connection lags, those who have more than 5 seconds delay. Less than that is standard intercontinental/international lag and is fairly normal. And yes, those huge connections lags happen. I'm often able to fly on the whole Tirith map (at least in the loaded chunks) for 2 freaking minutes before being knocked back to my initial position. Or receiving a "you died" message because someone hit me 2 minutes ago.

The only thing you can do here is disable bungee and go back to craftbukkit. Spigot is useless if you don't use bungee or don't absolutely need its anti-xray. Plus it creates some incompatibilites with your plugin.
 
And, finally, le "coup de grâce" :

[youtube]d4pJDHY7Hfc[/youtube]


And yeah, I'm alone in my neighborhood with a 100Mbps connection all by myself.


By the way the "ZMod / Zombe" is a client-side plugin who has a great fly mod (useful for nazgul and blocked by nocheatplus in standard PVP), and a few extras like no-cloud, etc. So before calling me hacker, think twice.
 
By the way the "ZMod / Zombe" is a client-side plugin who has a great fly mod (useful for nazgul and blocked by nocheatplus in standard PVP), and a few extras like no-cloud, etc. So before calling me hacker, think twice.

You 100% sure that it's blocked? I've been half-suspecting you of hacks for quite a while now, due to your nazgûl flying, that is more advanced and makes you harder to hit than any other nazgûl on the server. You move way faster than EVERYONE else and sometimes you actually teleport 10 blocks ahead (seen this while being picked up only), and it's definitely not lag.

If you have this mod enable, I'd really like you to disable it. If you're not using it, I respect your arrow dodging skills.

And if you don't want to cheat, I see no reason why OF isn't better, as you can turn off clouds with that too.
 
I don't use optifine, it's incompatible with the mods I use on my server, and I don't want/need it. The no-cloud works well on this one.

As for the fly mod, this is a quick video for you to see that it is, indeed, blocked. The "flying" status on the top bar indicates when that hack is activated or not. I know it's blocked because I forget more than enough to disable it after an intensive session on my server. (In that fly hack is a speed hack who is blocked aswell).

[youtube]IeIjEzL9Z9U[/youtube]

I also use the running key while nazgul, and know some tricks to actually dodge everything faster, but that's not a mod and I can do it on vanilla client aswell. Also, I'm one of the only nazguls that don't just "drop" to the target (by disabling the creative fly), but actually go slowly down, that allows me to get back up wayyyy faster when attacked (I don't have to double-hit the spacebar, wait for fly to be activated and then climb up). And I love to do that :)

Lastly, for the 10 blocks teleporting, it's either lag, or nocheatplus knocking me back (because I used the spacebar glitch too much or I was hit and NCP thought that hit wasn't legit).
 
Of course it blocks you from flying in the lobby, but what I wonder is: Does it block the extra-special things about this fly when you are playing nazgûl?
 
Will make another video next time I'm nazgul.

EDIT :
[youtube]hPcFRNd-7s0[/youtube]

There was lag, so NCP didn't kick off instantly, as you could see.
 
That part where you descend at the end, is that falling or is it the mod?
 
When I disable the mod, it's like if I disable creative fly : I just fall to the ground. Watch the info bar on top, when the "flying" appears, it's enabled. As soon as it disappears, it's disabled.

Only thing I can do with that plugin is to hover and look around with mouse, which is pretty useless because the creative fly allows that too. Except on ladder and in water.
 
You seriously blaming the server because the world takes 1-2 seconds to load on login..?
I don't have any lag, meaning the lag can't be caused by the server (because if it was we'd all experience it)

It always takes a while to load a world when logging in on Bungee, so what? The rest of the server works fine and lagless.


Also, I have NEVER had the loading screen take so long on any of our servers, so can't be client side.
No. we are blaming it on the servers internet. if that is slow yea you might not get lag because your close to it. but if someone is on the west side of the united states they will get lots of lag. basically Upgrade the internet for the server. or get a us one
 
then why is it the only server I lag on in the whole minecraft community. I have played on other uk servers with half as bad of lag as this one. before the host moved I could dodge arrows I could hit running targets. now I have to be ahead of them to hit them while they are behind me when they are running away on my screen.
I get 6 second spawn lag. I get atleast .5 second arrow delay and in a bow fight that is a huge advantage to the person I am fighting i can make a video of how lagy it is if you want and how lagy it is on other servers to prove it to you. idk its just this servers fun but when i lag and get killed by a arrow i dodged and the server didn't register it fast enough or the internet didn't register it fast enough i get kind of mad and leave and go find another server.
 
Last but not least, this whole thread applies to the "huge" connection lags, those who have more than 5 seconds delay. Less than that is standard intercontinental/international lag and is fairly normal. And yes, those huge connections lags happen. I'm often able to fly on the whole Tirith map (at least in the loaded chunks) for 2 freaking minutes before being knocked back to my initial position. Or receiving a "you died" message because someone hit me 2 minutes ago.
.

This happens a lot to me ^
 
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