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Helms Deep Improvements

Sauron154

New member
V2 Legend
V1 Lord
I feel like the new Helms Deep can be better then the old one with some improvements.

1. Let the Keep flag only be captured after the Fortress has been captured

2. Increase the capture range of the flags.

3. Move the Fortress flag to either the square or the keep gate.

4. Move the Fortress spawns

More info on the improvements:
1. Speaks for itself change this to how it was before because the way it is right now is total BS.
2. The capture range of the flags right now is three I think. Increase this to atleast 5 blocks, most flags already have a designated place to fight for a flag. Try setting the capture range to the boundries of the flags designated zones.
3. This flag is right now the hardest to capture because Rohan spawn way too close and there is no real way to change this because of the flags current position. by moving the flag to the square both teams spawn equally close to the flag. You could also move the flag to the front of the keep gate and let Rohan spawn in the keep or on top of the fortress wall where the flag is right now. And then move the keep flag to the inner-keep behind the throne.
4. If you don't want to move the Fortress flag at least change the spawns. As I said its really hard to capture because you have to fight Rohan at their spawn before you can even get to the flag. To only way Ithink you can change this is or move Rohan spawns into the keep. This will encourage Uruks to camp at the keep gate waiting for Rohan and not take the flag. Or by moving the flag it self.
 
I completely agree with 1, 2 and 4. There is no reason these are like this, and the only reason they haven't been changed is inaction on my behalf. The Helms Deep map has quite a few issues.

On point 1: The issue is, really I need the ability to add multiple capture tracks per map. I'm talking to Tim about this, but right now you can only have one dependency per flag (so the Keep can only depend on 1 flag). Ideally, there would be the ability for multiple dependencies (so the Keep can only be captured after Fortress AND sidekeep).

This is a backend feature that needs to be added, but would solve Helms and Black Gate, to an extent.
 
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