Soooo another Cluckz thread probably doomed to die. Like the many, many people that die one second after getting out of spawn.
Spawncamping- Let's establish a definition. I'd say it is the lurking of one or more players inside or outside of a team's spawnpoint
There are two types of spawncamping: Offensive and Defensive
Defensive spawncamping is when one or more players take advantage of the spawn's relative protection, staying inside and claiming to have just spawned. This is usually done by archers and ranged classes.
Offensive spawncamping is when one or more players place themselves in a strategic spot outside a spawn, so that they can easily ambush players getting out of spawn while technically not spawnkilling. This is the type that will be discussed in this thread.
As Greyman08 pointed out today, spawncamping occurs more frequently than spawnkilling, and is extremely annoying. It happens on Minas Tirith, for Gondor and for Mordor. It happens on Isengard, for the Uruk-Hai. It happens on Minas Morgul, for Gondor and less often Mordor. It happens on Moria Gold, usually for Dwarves. It happens on Moria, for both teams. It happens on Erebor, though it's good to point out that this is one of the less spawncamping-prone maps. It happens on Laketown for both teams. It happens on ALL maps, but there's three that have unusual levels of "un-spawncamp-bility".These are Erebor, Edoras and Helms Deep.
So if spawnkilling is bannable because it ruins gameplay and is unfair, why isn't spawncamping?
What can we do to make more maps have higher levels of un-spawncamp-bility?
Do archers shooting at a spawn count as spawnkilling, or spawncamping?
these are the questions that we're going to discuss on this thread.
Spawncamping- Let's establish a definition. I'd say it is the lurking of one or more players inside or outside of a team's spawnpoint
There are two types of spawncamping: Offensive and Defensive
Defensive spawncamping is when one or more players take advantage of the spawn's relative protection, staying inside and claiming to have just spawned. This is usually done by archers and ranged classes.
Offensive spawncamping is when one or more players place themselves in a strategic spot outside a spawn, so that they can easily ambush players getting out of spawn while technically not spawnkilling. This is the type that will be discussed in this thread.
As Greyman08 pointed out today, spawncamping occurs more frequently than spawnkilling, and is extremely annoying. It happens on Minas Tirith, for Gondor and for Mordor. It happens on Isengard, for the Uruk-Hai. It happens on Minas Morgul, for Gondor and less often Mordor. It happens on Moria Gold, usually for Dwarves. It happens on Moria, for both teams. It happens on Erebor, though it's good to point out that this is one of the less spawncamping-prone maps. It happens on Laketown for both teams. It happens on ALL maps, but there's three that have unusual levels of "un-spawncamp-bility".These are Erebor, Edoras and Helms Deep.
So if spawnkilling is bannable because it ruins gameplay and is unfair, why isn't spawncamping?
What can we do to make more maps have higher levels of un-spawncamp-bility?
Do archers shooting at a spawn count as spawnkilling, or spawncamping?
these are the questions that we're going to discuss on this thread.