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More maps. (Important)

Isengard needs to be removed.

First off, it's unbalance as shit! Even mages can do little to stop the massacre of the Uruk-Hai!

Second, the only people that have fun on it are the Ents who get countless points, are unstoppable, and can spawn kill without getting banned, seriously, when was the last time someone spawn killing as an Ent got banned, I've even seen Only_God do it!?

Third, it's an easy win for the Ents, you can spawn kill without punishment, easily killing off the Uruk-Hai, if they get in the tower, they can camp with rocks and kill 20 Uruk-Hai each, before the Uruk-Hais manage to get control of the tower again, once the dam part starts, if they get to the top of the mountain, they can easily stop Uruk-Hai that are climbing the mountain to kill them and throw rocks down to destroy the dam, which doesn't take long since the dam health is now down to 50, thanks Tim.

Fourth, the spawns are poorly design allowing for spawn killing to the point of staff saying, they can't do anything and not ban anyone!

Fifth, at least 1/5 of the people that are online when isengard is played just do nothing, but spam click the Ents sign, hoping to get on the Ents.

Sixth, it's almost universally hated by the community.

And seventh, the only fun part about it, which was the pub in the river Isen behind the dam, is now closed!

That is why it should be removed!

the mages cannot stop the ents?

WTF dude, i've gotten 40+ mvp scores as mage there, i saw MD get a 43 kill streak once. the mages make it almost unfair for the Ents, and if the Ents crush and throw rocks, it is balanced and fun.
 
[quote user_id="12435726" avatar="https://cravatar.eu/helmavatar/legolouie/74.png" name="legolouie"]Isengard needs to be removed.

First off, it's unbalance as shit! Even mages can do little to stop the massacre of the Uruk-Hai!

Second, the only people that have fun on it are the Ents who get countless points, are unstoppable, and can spawn kill without getting banned, seriously, when was the last time someone spawn killing as an Ent got banned, I've even seen Only_God do it!?

Third, it's an easy win for the Ents, you can spawn kill without punishment, easily killing off the Uruk-Hai, if they get in the tower, they can camp with rocks and kill 20 Uruk-Hai each, before the Uruk-Hais manage to get control of the tower again, once the dam part starts, if they get to the top of the mountain, they can easily stop Uruk-Hai that are climbing the mountain to kill them and throw rocks down to destroy the dam, which doesn't take long since the dam health is now down to 50, thanks Tim.

Fourth, the spawns are poorly design allowing for spawn killing to the point of staff saying, they can't do anything and not ban anyone!

Fifth, at least 1/5 of the people that are online when isengard is played just do nothing, but spam click the Ents sign, hoping to get on the Ents.

Sixth, it's almost universally hated by the community.

And seventh, the only fun part about it, which was the pub in the river Isen behind the dam, is now closed!

That is why it should be removed!

the mages cannot stop the ents?

WTF dude, i've gotten 40+ mvp scores as mage there, i saw MD get a 43 kill streak once. the mages make it almost unfair for the Ents, and if the Ents crush and throw rocks, it is balanced and fun.[/quote]

Dude, what I mean by "Even mages can do little to stop the massacre of the Uruk-Hai!" is that they more often than not do not change the outcome of the game with the Ents winning. Mage is op, and can kill an Ent in two hits, your right, but there isn't enough of them to manage to get the Uruk-Hai more victories.
 
[quote user_id="12973108" avatar="https://cravatar.eu/helmavatar/NikCampbell1/74.png" name="NikCampbell1"]
Isengard needs to be removed.

First off, it's unbalance as shit! Even mages can do little to stop the massacre of the Uruk-Hai!

Second, the only people that have fun on it are the Ents who get countless points, are unstoppable, and can spawn kill without getting banned, seriously, when was the last time someone spawn killing as an Ent got banned, I've even seen Only_God do it!?

Third, it's an easy win for the Ents, you can spawn kill without punishment, easily killing off the Uruk-Hai, if they get in the tower, they can camp with rocks and kill 20 Uruk-Hai each, before the Uruk-Hais manage to get control of the tower again, once the dam part starts, if they get to the top of the mountain, they can easily stop Uruk-Hai that are climbing the mountain to kill them and throw rocks down to destroy the dam, which doesn't take long since the dam health is now down to 50, thanks Tim.

Fourth, the spawns are poorly design allowing for spawn killing to the point of staff saying, they can't do anything and not ban anyone!

Fifth, at least 1/5 of the people that are online when isengard is played just do nothing, but spam click the Ents sign, hoping to get on the Ents.

Sixth, it's almost universally hated by the community.

And seventh, the only fun part about it, which was the pub in the river Isen behind the dam, is now closed!

That is why it should be removed!

the mages cannot stop the ents?

WTF dude, i've gotten 40+ mvp scores as mage there, i saw MD get a 43 kill streak once. the mages make it almost unfair for the Ents, and if the Ents crush and throw rocks, it is balanced and fun.


Dude, what I mean by "Even mages can do little to stop the massacre of the Uruk-Hai!" is that they more often than not do not change the outcome of the game with the Ents winning. Mage is op, and can kill an Ent in two hits, your right, but there isn't enough of them to manage to get the Uruk-Hai more victories.[/quote]
What about re-adding something like Black-Uruk then?
 
What about Beta testing the maps??? So we dont replace a old map with a even worse one?
[user avatar="https://cravatar.eu/helmavatar/Danilem/74.png" name="Danilem"]10102909[/user] [user avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]960266[/user] [user avatar="https://cravatar.eu/helmavatar/lockrules/74.png" name="lockrules"]4149480[/user]
Well, i tried to tell Sjoerdtim that a couple maps need to be reworked, but he said something like: "People play them, so it's okay."
 
Or, we could make another server (not a separate IP) but rather on a sign (similar to those hub servers which offer a large variety of game-modes) with a different batch of servers upon each sign. This would only be implemented when the new maps are added and than various maps are halved. This could be used though, I'd doubt it'd be a good idea to be so diverse and at times we wouldn't have the player base to do this. Just throwing it out there, even though I know it's not such a good idea xP
 
Or, we could make another server (not a separate IP) but rather on a sign (similar to those hub servers which offer a large variety of game-modes) with a different batch of servers upon each sign. This would only be implemented when the new maps are added and than various maps are halved. This could be used though, I'd doubt it'd be a good idea to be so diverse and at times we wouldn't have the player base to do this. Just throwing it out there, even though I know it's not such a good idea xP
I think if this gets implemented (if i understand you correctly) that the crowd is getting split in two worlds, so less people and thus less fun.
 
[quote user_id="1586420" avatar="https://cravatar.eu/helmavatar/TheShadower7/74.png" name="TheShadower7"]Or, we could make another server (not a separate IP) but rather on a sign (similar to those hub servers which offer a large variety of game-modes) with a different batch of servers upon each sign. This would only be implemented when the new maps are added and than various maps are halved. This could be used though, I'd doubt it'd be a good idea to be so diverse and at times we wouldn't have the player base to do this. Just throwing it out there, even though I know it's not such a good idea xP
I think if this gets implemented (if i understand you correctly) that the crowd is getting split in two worlds, so less people and thus less fun.[/quote]
Shadower, that's what I already suggested :(

inspiron, not exactly. You see, the servers are still seperate and each world is limited by 75 people. So there will be max 75 people between each servers :)
 
Actually, you could just replace one map with another special map every month or so. This way all maps will still be played, but there will be more map diversity as well.
 
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You could go for map rotations every week for an example. But I think having all the maps on the siege server is better as every time I log in I do want a new experience and lots of maps can help with this. Also the new maps could have different playstyles such as maybe 3 way battles (needs lots of ppl online for this) or maybe even capture the enemy's base when you have your own to defend (if there is a battle like this in LOTR).
 
You could go for map rotations every week for an example. But I think having all the maps on the siege server is better as every time I log in I do want a new experience and lots of maps can help with this. Also the new maps could have different playstyles such as maybe 3 way battles (needs lots of ppl online for this) or maybe even capture the enemy's base when you have your own to defend (if there is a battle like this in LOTR).
The defending and attacking thing you said? It's the same as now.
 
No.. I mean each side as an equal chance of taking each other's flags. Each side would have an equal number of flags and soldiers and as a result it would be based on teamwork, about who wins.
 
Which maps will be added or will maybe be added?
Bree and the Shire most likely won't be added, but we also have Dale, Dol-Guldur and (hopefully soon) Fornost that might be added. Also, Moria Great Halls is being reworked completely. Rivendell is kinda being worked on too. Those are all confirmed projects.
 
[quote user_id="8973153" avatar="https://cravatar.eu/helmavatar/pasta20/74.png" name="pasta20"]Which maps will be added or will maybe be added?
Bree and the Shire most likely won't be added, but we also have Dale, Dol-Guldur and (hopefully soon) Fornost that might be added. Also, Moria Great Halls is being reworked completely. Rivendell is kinda being worked on too. Those are all confirmed projects.[/quote]
Well, Fornost is gonna take a while, moria halls probably even longer, and rivendell is halted :3
 
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