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My honest opinion about the tested payload map

LimeeFox

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Welcome to my discussion thread, where I will be talking about my opinions and experiences on the lately tested map where goblins/orcs and dwarves push a cart full of gold.



What is that gamemode and map?
If you already know what it is, you can skip to next sub-title.
It was an old idea that got used. Basically, there are two teams, dwarves and orcs, in a cave/mines map. Dwarves have to push a cart of gold to the tunnel on the other side of the map, to do this, they must be standing close to the cart and not allow orcs stay close to the same cart.

If dwarves push hard enough, the gold cart reaches the other tunnel and dwarves win. If the orcs manage to hold the situation and prevent the cart from getting close to the other tunnel, they win.

The map has a few turrets, used by dwarven engineer (and possibly by goblin engineers in future) and that's it.


My opinions about that gamemode

I found it ultra fun, the map seemed well balanced and there isn't any massacre on neither side of the teams.

What I find most special about this gamemode, is that you actually have to push a cart (that being the main objective) however players that have to push it, tell themselves that they don't push it, basically just protect it (at least I tell that to myself, but I thought that others did as-well). Like, once they respawn they know they have to come as reinforcement to their team-mates and their main goal is to occupy the positions around the cart.

It is hard to explain, because while I played that map, I had positive feelings, some-kind of motivation to play pushed me each time, instead of as I often do, complain about lag (but let's not switch to the lag discussion). Feelings are often hard to explain, but I tried to.


Now why I don't recommend using Dwarven Engineer:

As said, the map has a few windlasses, but they aren't very safe to use because there are many various different tunnels & ways to get to them from almost the whole map, meaning that there's almost always orcs running over there, and in small groups, so you get easily killed.

Things I recommend:

If you like doing background actions or just want to get some kills without taking big risks, pick ranged classes, they work very well on this map.
If you prefer being part of an action that makes adrenaline active in your blood, pick a nice melee class and know when to retreat. They are also very fun to play on that map
Ok yes, most of you will say these tips are same for all maps, but if you simply think about this, the use of these tactics on specifically this map is much funner than any or most of other maps.

Here is a quick article I wrote, I hope you enjoyed it and it will give a nice discussion topic on this thread.
 
One thing that I would suggest adding to this gamemode is getting points for pushing the gold cart. Only a small amount of points, like constructor, because the game that I played, there were like 2 people pushing the cart and 20 ppl playing.
 
One thing that I would suggest adding to this gamemode is getting points for pushing the gold cart. Only a small amount of points, like constructor, because the game that I played, there were like 2 people pushing the cart and 20 ppl playing.

Oh right, I did say that in game and forgot to add to the thread. Tim answered that it will be done so no worries :)
 
One thing that I would suggest adding to this gamemode is getting points for pushing the gold cart. Only a small amount of points, like constructor, because the game that I played, there were like 2 people pushing the cart and 20 ppl playing.

This will work just as with flags. It provides captures, MVP captures and points. The reason this hasn't yet been implemented is tha the map is in beta and we don't want to risk people getting an insane amount of points by accident.

MVP captures have already been added to it.
 
just a question if dwarves are pushing why do they have the defensive turrets? like then isn't it goblin territory? idk which is why I'm asking.
 
First, limee can u add the fact that i am responsible for this gamemode :)
Second [user avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]960266[/user] i belive it is time to add goblin catapult, turrent which cause splash damage over an area instead of causing damage to a single target.
 
First, limee can u add the fact that i am responsible for this gamemode :)
Second [user avatar="https://cravatar.eu/helmavatar/sjoerdtim/74.png" name="sjoerdtim"]960266[/user] i belive it is time to add goblin catapult, turrent which cause splash damage over an area instead of causing damage to a single target.
you mean you got the idea?
 
I made the idea and asked the staff team to do shit about this for a really long time making sure they are working on it. So i guess i did more than having a great idea.
 
I made the idea and asked the staff team to do shit about this for a really long time making sure they are working on it. So i guess i did more than having a great idea.

But did you actually do any work on creating it?
I'd have thought no :P
 
I made the idea and asked the staff team to do shit about this for a really long time making sure they are working on it. So i guess i did more than having a great idea.

You mean you came up with TF2 and Overwatch? This gamemode existed long before you pointed it out, and we have wanted to add it long before you mentioned it. It's good that you thought it would work, but that doesn't make this your idea and definitely doesn't make people need to add your name when talking about it.
 
Then why did u only start working on it after i made the suggestion?

This is a concept we tried months ago also, but we didn't come up with a way to make the cart move yet. Now that we figured that out, we could finally make it a map. It has nothing to do with your suggestion.
 
I really thought you knew, assassin... The project was cancelled pretty fast though.
 
Just to make sure, I made that review about the first 2 tests of the map, which was a bit more than 2x smaller (the second cave in the current version). I haven't played the big version yet
 
I really thought you knew, assassin... The project was cancelled pretty fast though.
then explain this.
number of Push the cart actuall working tests before i made my suggestion- 0
number of Push the cart actuall working tests after i made my suggestion-2

i think i won
 
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