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Nazgul Nerf

Ajroets

New member
V1 Lord
I know that I'm not a donor. I don't even have Nazgul yet. But I'm putting this out on the behalf of all the people who disagree with the Nazgul Nerf.

Dear Tim,

You have nerfed the Nazgul. You have made it so weak, that they don't last very long, and it seems to be extremely hard to get as many kills as you can with a simple non-point, non-vote class. Nazgul was the very BEST class in my opinion. It might not be the easiest to play at first. Do the most damage. Have the most armour. But it could fly. I mean, it could FLY. No other class on the entire server could ever compare to a Nazgul. Now after the nerf, you could hurt a fly with the thing. Many people are complaining about this, several have left, more are planning to leave. And these are just random people, this are devoted regulars that love this server. We would play on this server through EULA, small nerfs to our favourite classes, changes to maps, hacking, spawnkilling, spawncamping, and all the other stuff that happens on this server. For all the donors who have been playing on this server and donated to get the almighty Nazgul, this is just too much. I'm not talking about those that left because EULA got rid of all their donor classes. I'm talking about the ones that realized there wasn't much to do about EULA. They realized that you had to make do with what you could, or lose the entire server. For all those non-donators, it was always fun to kill the Nazgul. You got to kill this monster that could pick you up and throw you around. Could inflict the terrible wither upon you. After EULA, Nazgul became a point class, many of us were fill with happiness and excitement. We'd finally be able to fly around as this god. Now that you've nerfed our saviour angel, what do we have left? Right now, if you really insist on keeping the Nazgul the way it is, all I ask for is an explanation. Why did you nerf the Nazgul. Convince us that what you did was the right choice for this server.

Sincerely, Ajroets.
 
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