My ideas/thoughts:
1) First spawn at wall for Uruks is too close, they just spawn right at the ladders. This gets rid of the feel of charging up to the wall that you use to have and that we saw in the movies. That also leads into my next point,
2) The wait to spawn for first 30 seconds at the start of old helms was nice, re-add it because it lets Rohan get positioned on the wall ready to defend and then when the Uruks spawn in there is a nice charge.
3) More moss stone bricks to the build makes it look more accurate to the movies. I noticed the walls were all a bit too grey, here you can see they blend in more with the mountains and have moss in them https://static1.squarespace.com/static/586d078b3e00bec12e87e0d2/t/5899d71957bf4227552bd766/1486477081254/1000w/
4) Battering rams at the gate/keep. This would be like the movies plus it would make better gameplay because the keep is always barricaded a lot, and when players are ramming and clicking for such a long time and it keeps getting more wood added they get discouraged or distracted.
5) Make it rain for first few minutes of game like in the movies.
6) Elf archer voter class. Can only spawn at wall & sidekeep. They have full leather blue armor and a gold helmet. They have a gold sword which should be made to do more than wood but less than iron (+5 dmg in 1.8 but idk what it is in 1.9+). They would have more arrows, but then to balance the arrows/sword their bow was less power. It has a focus on melee because they are defending a wall with a lot of ladders and once the Uruks get up the bows are harder to use. They have more arrows because it is an incentive to use this class at the wall, but then once the wall/sidekeep is lost the class is disabled.
7) The cave flag takes too long. Move the flag somewhere in the middle, this way the uruks can charge to it and attack like normal and the men have to also charge to defend it, rather than spawning them almost on top of the flag. It should be hard to defend, it's a cave, and in the movies it had no strategic advantage, the keep/fortress was meant to be the strongest part to defend.
What are your thoughts?
1) First spawn at wall for Uruks is too close, they just spawn right at the ladders. This gets rid of the feel of charging up to the wall that you use to have and that we saw in the movies. That also leads into my next point,
2) The wait to spawn for first 30 seconds at the start of old helms was nice, re-add it because it lets Rohan get positioned on the wall ready to defend and then when the Uruks spawn in there is a nice charge.
3) More moss stone bricks to the build makes it look more accurate to the movies. I noticed the walls were all a bit too grey, here you can see they blend in more with the mountains and have moss in them https://static1.squarespace.com/static/586d078b3e00bec12e87e0d2/t/5899d71957bf4227552bd766/1486477081254/1000w/
4) Battering rams at the gate/keep. This would be like the movies plus it would make better gameplay because the keep is always barricaded a lot, and when players are ramming and clicking for such a long time and it keeps getting more wood added they get discouraged or distracted.
5) Make it rain for first few minutes of game like in the movies.
6) Elf archer voter class. Can only spawn at wall & sidekeep. They have full leather blue armor and a gold helmet. They have a gold sword which should be made to do more than wood but less than iron (+5 dmg in 1.8 but idk what it is in 1.9+). They would have more arrows, but then to balance the arrows/sword their bow was less power. It has a focus on melee because they are defending a wall with a lot of ladders and once the Uruks get up the bows are harder to use. They have more arrows because it is an incentive to use this class at the wall, but then once the wall/sidekeep is lost the class is disabled.
7) The cave flag takes too long. Move the flag somewhere in the middle, this way the uruks can charge to it and attack like normal and the men have to also charge to defend it, rather than spawning them almost on top of the flag. It should be hard to defend, it's a cave, and in the movies it had no strategic advantage, the keep/fortress was meant to be the strongest part to defend.
What are your thoughts?