Map Lothlorien:
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs
The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs
The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.