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New Map: Lothlorien

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TurnerBoys2001

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V2 King
Map Lothlorien:
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs

The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.
 
The Orc classes for Lothlorien will be said in a later thread

1. don't double post
Map Lothlorien:
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs

The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.
2. plese not a laketown style with many possible points those maps are the worst (i.e. old erebor, laketown, osgiliath, helms kinda isn't too bad BUT ITS STILL ANNOYING OKAY)

oh and
3. who is going to make the map? why not work out a game plan for maps that are already being made i.e. black gayte and idk what else some wieird long ass Tolkien named thingy.
 
[quote user_id="18990316" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TurnerBoys2001"]The Orc classes for Lothlorien will be said in a later thread

1. don't double post [quote user_id="18990316" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TurnerBoys2001"]Map Lothlorien:
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs

The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.[/quote]
2. plese not a laketown style with many possible points those maps are the worst (i.e. old erebor, laketown, osgiliath, helms kinda isn't too bad BUT ITS STILL ANNOYING OKAY)

oh and
3. who is going to make the map? why not work out a game plan for maps that are already being made i.e. black gayte and idk what else some wieird long ass Tolkien named thingy.[/quote]
Half tempted to start this now
 
[quote user_id="18949559" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="lord ish"][quote user_id="18990316" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TurnerBoys2001"]The Orc classes for Lothlorien will be said in a later thread

1. don't double post [quote user_id="18990316" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TurnerBoys2001"]Map Lothlorien:
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs

The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.[/quote]
2. plese not a laketown style with many possible points those maps are the worst (i.e. old erebor, laketown, osgiliath, helms kinda isn't too bad BUT ITS STILL ANNOYING OKAY)

oh and
3. who is going to make the map? why not work out a game plan for maps that are already being made i.e. black gayte and idk what else some wieird long ass Tolkien named thingy.[/quote]
Half tempted to start this now[/quote]
Denied ;)
 
[quote user_id="1458143" avatar="https://cravatar.eu/helmavatar/thebeserker/74.png" name="thebeserker"][quote user_id="18949559" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="lord ish"][quote user_id="18990316" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TurnerBoys2001"]The Orc classes for Lothlorien will be said in a later thread

1. don't double post [quote user_id="18990316" avatar="https://s3.amazonaws.com/files.enjin.com/187965/site_logo/medium.png" name="TurnerBoys2001"]Map Lothlorien:
Defenders: Elves
Attackers: Uruk-hai, Goblins, or Orcs

The beginning of the map would start out like Edoras with the attackers capturing some point in the woods. It would then progress, just like Edoras, to the main castle with plenty of archer posts for the class Elven Archer (see Lothlorien classes thread) to snipe from. The gate would be weak, below 50 health, but no ram. Then it takes on more of a Helm's Deep/Laketown lay out where you can take over more than one point at a time, with some points being in the trees. Then the last point, which will only be available for capture after all the others before it are capped, will be a small path, about 3-4 blocks wide, into the main hall where the class Elven High Swordsman and Elven Swordsman (see Lothlorien classes thread) can hold off against the advancing troops.[/quote]
2. plese not a laketown style with many possible points those maps are the worst (i.e. old erebor, laketown, osgiliath, helms kinda isn't too bad BUT ITS STILL ANNOYING OKAY)

oh and
3. who is going to make the map? why not work out a game plan for maps that are already being made i.e. black gayte and idk what else some wieird long ass Tolkien named thingy.[/quote]
Half tempted to start this now[/quote]
Denied ;)[/quote]
Accepted
 
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