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Npcs

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Jazmorow

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This is just a thread suggesting that there be npcs to fight when there are 5 or less players on, and it is simply this: every thirty seconds, 2 npcs spawn at every contested flag, a swordsman and an archer, that are programmed to only attack the attacking team. When a sixth player joins, the npcs don't respawn instantly, just stop respawning. This would also make it possible for one-player games, as there could maybe an added horde siege game mode, but that's not what I'm suggesting. (although it would be nice, as often when I want to play I'm the only player on)
 
Good idea, hard to code - still I like it. The real problem lies in the fact that we cannot add these kind of features when we haven't even implemented the basic features fully yet. :::::[We are here]:::::::::::::::::::::::[3 years]::::::[your suggestion] // As you see we still have to add a lot before we can add this.
 
1 archer can beat all the mobs.
1 afk player can fck up the whole map. (being afk for 10 and only then other players join).
LAG.
Attacker mobs will suck.
Too hard to code
 
not really, think of that.
when do the archer really deal the most damage?
when you rty to claim up laddars or break the gate (helma deep) and this mobs will not help you at those situations.
also 2 mobs every 30 sec? It will takes about 10 sec for a noob archer to them down (if he miss 30% of the arrow, charge his bow to full charge and aim for a short moment).
the highest support that those mobs will give you is that they will make the server laggy and so it will be a little bit harder for archers to shot at you.
 
Uhm... This would be very hard to code.. Pathfinders.. Everything.. Making the NPCs not being too OP..
 
This will be next to impossible to code so it simply cannot be done - as far as I am aware anyway
 
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