So, I might have a suggestion for mage? So, to make the jump more balanced. So, what I was thinking was a charge bar, utilizing the XP bar. This recharges when the mage is walking or staying still, but when running, it will deplete. Now, the XP bar pertains to the power of the jump. A full bar means a full mage jump. This would prevent mage from just hopping and skipping away all silly billy from any fight. If a mage gets into a fight, it can't just run to the nearest wall and just scale it. It needs to fight or run, not fly away.