I think constructors is an important part of an objective based gamemode like this but sadly it doesn´t really feel grateful playing as one. As a medic you can gain alot of score and even reach MVP just through healing. While i don´t really want to see more constructors as MVPs it would be very motivating if you atleast got rewarded in some way. Constructors usually end up with bad KDs and low scores which isn´t really fair for the work they are actually doing
Ways to do this?
Add statistics for:
Repaired gates
Bashed gates
Placed braces
And also adding rewards for doing these.
Breaking a gate - 15 points?
Repairing a gate - 20 points?
Bracing wood getting destroyed from bashing - 2 points?
Ways to do this?
Add statistics for:
Repaired gates
Bashed gates
Placed braces
And also adding rewards for doing these.
Breaking a gate - 15 points?
Repairing a gate - 20 points?
Bracing wood getting destroyed from bashing - 2 points?
Some classes must be really heavy, Trolls are the best example. Maybe make these heavily armoured classes take slightly more fall-damage since the impact must be pretty bad?
Moria is in a pretty weird spot, to many it´s their favorite map but it has some problems.
Too many archers: This map is suprisingly VERY archer friendly and both teams usually struggle to push on many flags due to the abundance of archers. Both on the stairs, Bridge and Halls archers are terrorizing the melee classes (I want to remind you that all special classes on this map are melee) They counter the slow hammerers aswell as the bonebreakers who could do fuck all against a constructor on some parts of the map.
Solution: Give some special classes on both teams a slight ranged resistance. Moria is meant to be a very tight and melee friendly map and melee is also where the dwarves get to be special so i don´t think you should look for weak classes to counter archers with.
Return of Balrog: Goblins are struggling on multiple flags on the map where the weak bonebreakers have no use for their knockback, Goblins only way of dealing with the hammerers on these places are Trolls (Which there is few of) and archers. The bridge is pretty much impossible to take despite the alternative route, I´ve only experienced it being taken once and that was cause of me and [user avatar="https://cravatar.eu/helmavatar/Rikumaru/74.png" name="Rikumaru"]7040062[/user] being boss at this gamez yaaao. Anyways i feel like the goblins need a class that doesn´t rely on knockback and can whoop the hammerers arses. One thing that made EW very special for me and many other players was the unique classes. Conwy had very basic normal classes while EW had these monsters. Nazguls, Trolls and Balrogs which really spiced up the gameplay. It´s OP but i don´t recall it ever being controversial.
Replacing Axe-thrower: I don´t know what you changed about axe-thrower but it used to be pretty bad, if you want to increase the value of the moria-pack i would replace it with Longbeard. Axethrower doesn´t sound very effective on Moria since the might is constantly moving back and forward you might lose a few axes. Longbeards would also be a great oppertunity for projectile-protection.
Too many archers: This map is suprisingly VERY archer friendly and both teams usually struggle to push on many flags due to the abundance of archers. Both on the stairs, Bridge and Halls archers are terrorizing the melee classes (I want to remind you that all special classes on this map are melee) They counter the slow hammerers aswell as the bonebreakers who could do fuck all against a constructor on some parts of the map.
Solution: Give some special classes on both teams a slight ranged resistance. Moria is meant to be a very tight and melee friendly map and melee is also where the dwarves get to be special so i don´t think you should look for weak classes to counter archers with.
Return of Balrog: Goblins are struggling on multiple flags on the map where the weak bonebreakers have no use for their knockback, Goblins only way of dealing with the hammerers on these places are Trolls (Which there is few of) and archers. The bridge is pretty much impossible to take despite the alternative route, I´ve only experienced it being taken once and that was cause of me and [user avatar="https://cravatar.eu/helmavatar/Rikumaru/74.png" name="Rikumaru"]7040062[/user] being boss at this gamez yaaao. Anyways i feel like the goblins need a class that doesn´t rely on knockback and can whoop the hammerers arses. One thing that made EW very special for me and many other players was the unique classes. Conwy had very basic normal classes while EW had these monsters. Nazguls, Trolls and Balrogs which really spiced up the gameplay. It´s OP but i don´t recall it ever being controversial.
Replacing Axe-thrower: I don´t know what you changed about axe-thrower but it used to be pretty bad, if you want to increase the value of the moria-pack i would replace it with Longbeard. Axethrower doesn´t sound very effective on Moria since the might is constantly moving back and forward you might lose a few axes. Longbeards would also be a great oppertunity for projectile-protection.
I recall the old server having the battles in the correct order, it might be a minor change but it would improve the LOTR feeling since you progress through the whole story. It would also be nice for players who have bought classes. Example: I only got hammerer and since i can´t be on all day it would be nice for me to play both Moria maps within a shorter timespan.
This is a minor change which i think can have a suprisingly big impact. Renaming points to:
Gold
Silver
Coins
Castar (LOTR currency)
Tharni (LOTR currency)
Would result in 2 things:
It´s recognized as a currency by new players
It fits the theme of LOTR and medieval warfare
Gold
Silver
Coins
Castar (LOTR currency)
Tharni (LOTR currency)
Would result in 2 things:
It´s recognized as a currency by new players
It fits the theme of LOTR and medieval warfare
This might be hard to make but as we all know, the forums are not too populated. If we want the opinions from the WHOLE community there should really be polls popping up ingame. You could have general polls such as "How did you find out about the server?" circling around 24/7 and whenever staff are thinking about making changes on the server they can make a poll that will stay on the server for a chosen amount of days.
Adding forum pages with small guides for the classes and maps would be a nice addition since there is no way of testing classes before buying them.
Since you don´t know how good the point classes can be before trying them yourself you can´t be completely sure when buying them. Players should be able to refund point classes for like 75-50% the price.