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[Suggestion] Class Aesthetics

m4rine_semperfi

Member
V2 Veteran
I think one thing we players miss is the lotr unique classes, even if some were unbalanced it was always cool to hop on and play classes like ithilien ranger, dwarf hammerer, dol amroth knight, etc. I understand EW v2 is going a different route in classes but I feel like there can be a compromise between the old and AoW style classes.

Make the names/heads/armor colors for the classes dependent on the team and map. This way, only cosmetic things will be changed, NO armor stats or weapon stats will be changed.

For example, I will show my idea for the donor class Ranger:

HELM'S DEEP
TeamClassNew NameChanges
Uruk-HaiRangerUruk BowmanBlack/brown dyed armor, Unique uruk head, bow is called Longbow
RohanRangerElf ArcherDark blue dyed armor, gold sword (coded to be same as wood sword), bow is called Elvish Longbow


[rule]

MORIA
TeamClassNew NameChanges
Moria OrcsRangerOrc ScoutDark grey/brown dyed armor, Unique orc head
DwarvesRangerDwarven BowmanGrey-blue armor

http://www.strawpoll.me/11977540

tl;dr: Change classes, specifically donor classes, to have different aesthetics depending on the team/map like custom heads, armor colors, or weapon names even though they are all technically the same class all across the server.
 
[quote user_id="14797394" avatar="https://cravatar.eu/helmavatar/Slenderdragon13/74.png" name="Slenderdragon13"]Normal Ranger has stone sword, but if it gets power 1 instead, i'll be fine
Oh yeah forgot about that. The bow would be exactly the same but Tim could code a gold sword in that class to be like stone sword damage[/quote]
I would think that would be easy, in 1.9+ the sharpness enchantment could be added to it to add 1 damage exactly instead of 1.25 or whatever 1.8 had. So a sharpness 1 gold sword should be the same as a stone sword.
 
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